Katherine,
Like your last tag-line in your sig. Wife think's it's funny, too.
Also, thanks for the mod link. And I agree with you comments about treasure, though I'm still having fun...
I also think the price structure is wrong, at least per the "core rules." And I'm dissapointed in the lack of "grenade" weapons, such as Holy Water, Acid, Thunderstones, Alchemist Fire, Tanglefoot Bags...
And the lack of "masterwork" items...
And how some dialog options are so constrained and the methodoloy of solving the problem(s) is limited to 3' of steel.
So, yes, there is legitimate, PnP-ideal-based criticism of the game. And, after I finish each level with a variety of different class/race combos, I'll be developing my own campaign world that has a consistent "realism" to it. i.e., it will be role-playing with combat, not combat with limited role-playing.
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Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
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