First off I'd like to apologise if this posting is in the wrong part of the forum. I do have NWN SoU, though (honest [img]smile.gif[/img] ).
I'm currently creating (and have almost finished) a NWN module based on the Champions of Krynn gold box game.
Question 1: The module is getting rather slow and ponderous. Size-wise it's about 1.6MB (rar)/4MB (zip)/20MB uncomressed. I'm going to have to do something about this if the module is going to be playable on slower PCs.
Now. Should I a) split the module into two sections? or b) have each area's onEnter event script create the monsters/NPCs as the player enters?
I tend to favour a) personally, but i don't know what carries over from one module to another. Do the variables attached to the player? Are there any down sides?
Question 2: The Secret Wall Doors (not the Trap Doors) don't work properly since I updated to SoU v1.32
. They all appear the instant the module is loaded instead of doing the required Will check. Does anyone know how to get around this?
Question 3: Does anyone know of a decent graphics hak-pak for draconians? I've looked on the NWvault website, but none seems to work.
Any help would be very much appreciated.
Well, that's all folks!
[ 11-20-2003, 10:39 AM: Message edited by: dominions ]