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Old 05-22-2003, 12:19 PM   #1
Gnoman
Elite Waterdeep Guard
 

Join Date: May 12, 2003
Location: What do you mean, Location? I don\'t understand.
Age: 37
Posts: 26
I may only be on Chapter 2 the first time round, but I sincerely believe that a gnomish Cleric/Illusionist truly kicks! The amount of spell slots you get per level is doubled, while you get one extra illusion spell/level, essential for avoiding otherwise fatal hits. What does everyone else think? Or do you not have a fave class?

[ 05-22-2003, 12:19 PM: Message edited by: Gnoman ]
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Old 05-22-2003, 12:27 PM   #2
Xen
Symbol of Moradin
 

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Sorcerer and Cavalier


Welocme to Ironworks [img]graemlins/thewave.gif[/img]
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Old 05-22-2003, 12:28 PM   #3
theholyavenger
Manshoon
 

Join Date: February 27, 2002
Location: Faerun
Age: 41
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Personally, i think that the sorcerer is the most powerful single class in the game. For multiclass, IMHO however, is the fighter/mage. As for dual-class, the notorious kensai/mage combo, of course!
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Old 05-22-2003, 12:59 PM   #4
Thuram
Dungeon Master
 

Join Date: September 6, 2002
Location: Spain
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This is an excellent combination if you like spell casting. I always thought that a specialist mage is a good idea - as an illusionist you only miss the necromancy spell, something you can live without.

Most toughest enemies for you will be a bunch of magic resistant, regenerating creatures like vampires. But for the rest you should be quite able to handle it.

What I miss is a character that is able to cast ALL the mage, priest and druid spells. Druids have two very nice spells: insect plague and nature's beauty.

Which is the highest mage/cleric level you will be able to cast?

Do you have the bonus merchants installed? They have a very nice item for a mage, also for cleric/mages.
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Old 05-22-2003, 01:00 PM   #5
Leslie
Baaz Draconian
 

Join Date: February 28, 2003
Location: SLO
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Posts: 737
Fighter/Mage and Cleric/Ranger both kick butt !
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Old 05-22-2003, 01:34 PM   #6
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
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Yes R/C is indeed very powerful...
But Blade can be too if it is played right
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Old 05-22-2003, 02:02 PM   #7
Raistlin Majere
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Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
i dont see the *broken* monk class listed yet
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Old 05-22-2003, 02:06 PM   #8
Gnoman
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Join Date: May 12, 2003
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Just thought of another +-point for cleric/illusionist...illusionists can't cast necromantic mage spells, but they CAN cast their frequently more powerful priest equivalents, e.g., animate dead.
P.S. I appreciate all of your suggestions...especially Xan's...the Blade always struck me as being infinitessimally cool.
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Old 05-22-2003, 02:25 PM   #9
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Quote:
Originally posted by Gnoman:
[QB.
P.S. I appreciate all of your suggestions...especially Xan's...the Blade always struck me as being infinitessimally cool. [/QB]
Oh just a correction.
I am Xen not Xan...

But it is nothing wrong...nobody`s perfect

[ 05-22-2003, 02:26 PM: Message edited by: Xen ]
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Old 05-22-2003, 03:00 PM   #10
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
For pure power, a Sorcerer, Kensai->Mage, Archer->Mage, or Fighter/Mage.
Close seconds include classes like the Ranger/Cleric, Swashbuckler->Mage, Cavalier, Kensai->Thief and Wizard Slayer->Thief.

The Monk fades in the extremely high levels because power is largely determined by items, and the vast selection of items that Monks cannot use limits their capabilities (how is a Solo Monk going to take down the Chromatic Demon, for example).

As for personal taste, I'll be an Elven Thief/Mage. That's me all over! [img]smile.gif[/img]
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