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Old 07-17-2004, 11:11 AM   #1
CursedShadow
Elite Waterdeep Guard
 

Join Date: October 4, 2002
Location: Planet Iowa
Age: 76
Posts: 40
I am in the upper levels of the tree and am trying to go repair the bridge so I can continue but a party of Trynnie warriors is blocking my way and don't seem to have any intention of ever moving? I can't walk through them and when I played this section before I wound up killing them to get them out of the way. Now, they all hate me. So I have reloaded to an earlier save and am trying it again. How do I get them to move?
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Old 07-17-2004, 11:29 AM   #2
SteelBow
Elite Waterdeep Guard
 

Join Date: June 23, 2004
Location: New Jersey, USA
Age: 63
Posts: 26
This has happened to me in every game so far. The only solution I found was to rest for 8 hours. A real pain in the arse but you're usually safe from surprise spawns in that part of the tree. It's worked for me every time so far.

Must be a glitch in the path finding code for those guys.
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Old 07-17-2004, 04:51 PM   #3
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Actually, you can camp for much less than 8 hours and they'll disentangle themselves if you give them a little room. Or use a Death Bomb and the other Trynnies won't turn. Or drag a fight into the area; they'll free themselves to engage.

[ 07-17-2004, 04:52 PM: Message edited by: Scatter ]
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Old 07-17-2004, 05:47 PM   #4
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
I've found that when the Trynnies are stuck in an entranceway, doing a quicksave or two frees them up. No idea why this works, but it's always done the trick for me. Sure beats resting or killing the poor critters

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Old 07-17-2004, 08:50 PM   #5
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
I do the same as Scatter, camping for 3-4 seconds real time does the trick.
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Old 07-18-2004, 08:05 AM   #6
CursedShadow
Elite Waterdeep Guard
 

Join Date: October 4, 2002
Location: Planet Iowa
Age: 76
Posts: 40
You're probably all right. Camping did the trick. Thanks.
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Old 07-19-2004, 05:41 AM   #7
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
I hate that!! The monks in Arnika and the Umpani do the same thing. They just push you out of the way. I even fell out of Trynton once because of this.
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