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#1 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Well does it?
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#2 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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Isn't that when you have the gore on?
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aka Loc der Graf, Quillruke |
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#3 | |
Zhentarim Guard
![]() Join Date: November 11, 2002
Location: North Carolina
Age: 66
Posts: 351
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Quote:
I think gore has no effect other than the little red splotch that appears on a character when they take direct damage from a weapon, and when a person is "chunkified", if little red dots follow the pieces. Turning gore off doesn't prevent "chunkification". It just makes it look slightly more unrealistic than it already is. I don't know the answer to the question, but I would guess that it doesn't. |
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#4 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Death Ward protects against all forms of body-destroying death (chunkification, Disintegrate, freezing death), as far as I know. I don't believe it protects against Petrification->shatter death, however.
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#5 |
Elite Waterdeep Guard
![]() Join Date: May 30, 2004
Location: Arizona, USA
Age: 68
Posts: 5
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Though it doesn't affect whether or not a character can be raised from the dead, the Gore setting does turn "chunkification" on and off. Try it yourself: Gore on, the thief at the beginning of BG2 chunks, no loot; Gore off, the thief drops dead and leaves a composite longbow and arrows.
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#6 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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Well, when Pontifex killed Mazzy and Ano in my "NRP project" game, they were both under Death Ward and it DIDN'T help.
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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#7 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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This is weird. Any ideas Six?
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#8 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Dragons, especially Weimer Dragons, just love casting Remove Magic.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#9 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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If you are pointing to my post Six, then I must reply that they still had their Death Ward on.
His remove magic came very early in the fight and Mazzy and Ano were far away then.
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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#10 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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I just tested again this theory against Ponti. One of my party members had Death Ward + SI:abj and Ponti hit her twice in time stop 54 + 68 damage but she wasnt chunkified. (she had 105 HP)
A couple of rounds later he attacked another fighter and he and a sand golem hit him first for 70 + 24 damage and then for another 24 damage and he was chunkified and also had Death Ward on.
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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