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#1 |
Elminster
![]() Join Date: April 23, 2002
Location: Helena, MT
Age: 42
Posts: 458
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O.k. finished the 'iron crisis' in the nashkel mines. I came out, and a few of my players were ready to level up; My character, imoen, and khalid. I level up myself and imoen, and everything is fine. I level up khalid, and i found out that his saving throws get worse!!!
As a level one fighter, his saving throws were: 14 11 13 15 12 and after i leveled him up, he had 14 16 15 17 17 He got worse!!!! Ahhhhhh!!!!! Why?????? why??..?...?.......
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#2 |
Emerald Dragon
![]() Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 53
Posts: 913
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I can't say that I've ever noticed, but that may be because I never take the annoying b*gger long enough! That certainly is strange. Without checking to see his .CRE file (I believe that's where they're stored) I can't really say. You didn't have any spell effects or items running that you might have changed? That sort of thing shouldn't really do it I know, but you never know.
It would certainly explain alot about Khalid's performance though.
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#3 |
Elminster
![]() Join Date: April 23, 2002
Location: Helena, MT
Age: 42
Posts: 458
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nope. nothin at all. He's just standing there, no spells, no enchantments, all the normail stuff. a bow, splint mail, a helmet, and a long sword. no rings or anything. AHHHHH!!! You can just go ahead and slot khalid right along next to kobolds.
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[img]\"http://userpic.livejournal.com/10817323/260901\" alt=\" - \" /><br />\"My style? You could call it the art of fighting without really fighting.\"<br /><br />\"Something vexes thee?\" |
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#4 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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That is odd. Very odd. Possibly the designers intended him to get some massive bonus but never explained the rules to the work experience boy
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#5 |
Drow Warrior
![]() Join Date: September 2, 2001
Location: NYC
Age: 58
Posts: 267
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Those first level save numbers seem way too low. The second level numbers seem about right. I don't know why or how your mishap occurred, but I sugest to just keep on playing and see what happens next level.
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#6 |
Guest
Posts: n/a
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Well, we all know Khalid is a weak fighter, or atleast me. For a fighter, he has to many morale breaks and panics too much. It pisses me off.
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#7 |
Emerald Dragon
![]() Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 53
Posts: 913
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The question is, if BG follows the core 2nd Ed rules, the first set of stats aren't even valid for a fighter. The second set of 14, 16, 15 etc, are for fighters in the Level 1-2 category.
Maybe the designers thought that Khalid wouldn't survive the player's assault once they'd seen that bad boy in action for the first time! [img]smile.gif[/img] If he survived that, they might of thought that you'd keep him on the books and restructure his saves properly.
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#8 |
Elminster
![]() Join Date: April 23, 2002
Location: Helena, MT
Age: 42
Posts: 458
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Well, i started a new game, new character, rushed past everything, and made a rather quick dash do the friendly arm inn. Talk to khalid and jaheira, blah blah, blah, long story short, his stats were
14 11 13 15 12 unreasonably high for a first level fighter. Now i'm confused as to how someone can start off with such high saving throws. i just don't get it. Do you think it's designed this way, or that it's a game flaw? And i haven't had a chance to play khalid very far into the game. Has anyone else seen this anomoly, and whether or not his saves ever get that good later in the game?
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[img]\"http://userpic.livejournal.com/10817323/260901\" alt=\" - \" /><br />\"My style? You could call it the art of fighting without really fighting.\"<br /><br />\"Something vexes thee?\" |
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#9 | |
Elminster
![]() Join Date: September 7, 2002
Location: Upstate, SC
Age: 53
Posts: 463
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Quote:
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I went this way while he went that way, so I scream to my partner, \"WHERE\'D HE GO?\" only to have my partner answer, \"WHERE\'D WHO GO?\" |
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#10 |
Baaz Draconian
![]() Join Date: January 15, 2002
Location: Vaasa, Finland
Age: 43
Posts: 772
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Khalids saving throws on his maximum (7th?) level with normal equipment:
10 12 11 12 13 Maybe its just a small flaw in game design.
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