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#1 |
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![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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At least I hope it's a bug and you didn't mean for this to happen Z.
On level 3 I was attacked by each and everything living, I was chased through levels 3 and 4. (couldn't hurt them, had to run) And as far as I can figure it was because I attacked that spirit realm lizard guard on level 2, who I assume belong to their faction. It was only me that was being attacked, the other two I was traveling with could walk right through, and it was me that attacked the lizard dude. That's about everthing I could come up with on the issue.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#2 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,729
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#3 |
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![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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Good to know that I can kill that bloke again.
BUT, I found another bug, my character all of a sudden teleports back towards the surface, it happened twice, first time from level 8 to level 2 and the second time from level 2 to the tavern.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#4 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,729
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Quote:
As for the warping? That is a NWN bug I think. Maybe it has to do with the saved points? I'll look into it though. But Where exactly did you warp from? (Name an area you were near or was it a DOOR that did this) Were you just running along, and poof (heh), you warped?? Let me know, it'll help! [img]smile.gif[/img] Thanks for reporting these bugs, it's REALLY helpful guys! I'mm starting a 'Bugs/errors' thread where you can post bugs or error your mistakes you find. |
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#5 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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Not sure, but I think it still does not work. If you've unticked the 'global' box and it does not help, consider using a simple script that sets the lizard's faction to hostile upon being attacked.
Also, where is my lizard skin/are my lizard-skin boots [img]tongue.gif[/img] Perhaps you could make a small quest out of having the hide cured, delivered to a cobbler and then enchanted by a mage... |
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#6 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
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BTW, I do have a script to make him hostile, but it sets ALL factions off, so someone needs to talk to him, attack him, kill 'em and either see if the Tavern is hostile too afterwards or the level 3 people are. I *think* it's fixed now, though. |
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#7 |
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![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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I just got back from a minor session and I bring bad news, it is not fixed.
The good news is, that the guy that fell victim to the bug survived. As for the warping bug, I was fighting a skeleton warrior inside the hollow tree stump and puff, I was back where we once faught the greater bone golem. (and so was the skeleton warrior) I decided to just quit after that. The second time it happened I don't remember the details except it was on level 2. [ 08-14-2003, 05:52 PM: Message edited by: StigTC ]
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#8 | |
Ironworks Webmaster
Join Date: January 4, 2001
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