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#1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,737
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I know for me, I always wanted a REALLY good Icon for the program, and I decided to spend a few minutes to make some! [img]smile.gif[/img]
Here are 2 of them: http://www.ironworksforum.com/hosted/dcraft.ico http://www.ironworksforum.com/hosted/dcraft2.ico Once you click on the link, to save it to your PC, right click over the Icon, and choose "Save picture as" and save it to whatever dir you wish. More stuff coming, and the next Artpack is on the way, with new Monsters, Walls and some suprises! ![]() [ 12-24-2003, 12:12 AM: Message edited by: Ziroc ] |
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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cool as always, ziroc.
and for the record, we like surprises. ![]() -manikus |
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#3 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
Quote:
![]() ![]() ![]() -manikus |
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#4 |
Elite Waterdeep Guard
![]() Join Date: October 31, 2003
Location: Germany
Age: 58
Posts: 5
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Hello
Iam the creator of http://daimonin.sourceforge.net Its a open source mmorpg project and its alive since oct/2003 now. Its a split from the crossfire project and like Dungeon Craft near the (A)D&D core. Daimonin has atm a 2d isometric view. I have collected alot items & background stuff from various sources. Alot artists from the net has given permission to us to use their artwork. For example David Gervais ( http://pousse.rapiere.free.fr/tome/index.htm ), M. Itakura (nethack tiles: http://www.geocities.co.jp/SiliconVa...06/nh/eng.html ), Iso Angband project and alot more people. And of course manikus - what i just remember inclusive i forgot over x-mas to answer his answer to my request ... Sorry, the new beta 2 eats up all my time. When i hopefully release the beta 2 next week i will focus back to the artist part. Daimonin is really short in monster pictures and i really would use some of the ironworks dungeon craft monsters. I had included the beholder and the worm to see they fit and they really looks great. I added a minor animation (moving the eyes and a tentacle) and they really come alive - great to see. I tried 2 month ago to contact the artist but i got no response. I (and all daimonin user) would be really proud to use this great art. Of course will we respect all copyrights and the art of daimonin comes with artist licence which give the original artist all rights even its added to daimonin project. And of course it will be a "give back" - daimonin art is open to the projects who give to them too. If you have questions feel free to mail to daimonin@nord-com.net. Thx Michael Toennies |
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
hi mt!
i'm a big fan of daimonin. i'm a big fan of dungeon craft. i've converted a couple of icons of mine to work in daimonin and liked the result. the best part is that very piece of art has the authors name and where it came from, and it certainly can't hurt to introduce dungeon craft to a whole new, international group of gamers. -manikus |
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#6 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Ziroc,
Do you mind if I use those icons for the editor/engine executables? The icons I'm using now came from a book I bought and I'd rather use original icons.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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