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#1 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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I just finished working on the first version of the Helm of Berugal.
This helm can summon a blink dog once per day. To get the helm, you need to go in the City Gates district and talk to the new npc there. As always, MOD only work with a new game. If you want to get the helm in an old game, use the clua console: CLUAConsole:CreateCreature("tarduk2") This is the link to download the file: http://pages.infinit.net/luvian/files/HelmOfBerugal.zip There should not be any bugs, but if you encounter any bugs or problem, or have any comment to make on the item, please reply here. [ 03-01-2002: Message edited by: Luvian ] [ 03-01-2002: Message edited by: Luvian ]
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Once upon a time in Canada... |
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#2 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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Luvian, in the other thread (located here) I posted that I'd fixed the summoning ability for the hammer. If you're interested, I could send you the .itm file (without the associated .cre file or any custom text). Just let me know.
Luvian... [img]graemlins/awesomework.gif[/img] on your creation abilities! [img]graemlins/petard.gif[/img]
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#3 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
|
Thanks, right now I am twinking a friend in Asheron's call (a mmorpg). I will go back ingame before getting killed. I will ppm you later.
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#4 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Azred, I sent you an email.
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#5 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 38
Posts: 3,337
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Mind given me a quick how-to make NPC's guide?? Ive been tryin and tryin to figure out how to do it but Im stuck
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#6 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Ok, first of all, you need Near Infinity. This is one of the most usefull editing program available.
Download it there: http://www.idi.ntnu.no/~joh/ni/ Then, you will need to get: The Infinity Creature Maker The Infinity Talker The Infinity Dialog Utility All those are found at www.teambg.com Shadowkeeper is also nice to have. You can get it there: http://www.mud-master.com/ Ok, here is how you can make NPCs. If the npc you want to make is from a playeable race, then it is very easy. Start the game, create the character you want, once the character is created, you can use the CLUAConsole to give him xp until he has the level you want. (If you want, you can open him in Shadowkeeper and edit it some more, but this is optional, look at the next part.) After that you should have a good part of the character done. Now, start the Infinity Creature Maker. Go under File, you will see an option called "CHR>CRE conversion". This is what you are looking for. Using this fonction will convert the CHR file you exported earlier into a CRE file. Now, once this is done, the ectual editing start. You can add any item/spells you want, change the attributes,... Make sure to go in the "Ennemy-Ally" section and set the character to neutral. Now it is time to give a script and some dialogs to your character. If you have some knowledge about scripting, then you can create your own script. Otherwise, I suggest that you open Near Infinity, look at a similar character and use the same script. You can also use the basic script that are available when you go in the customise part of a character when in the game. Now it is time to make your dialogs. Making dialogs is easy. Start the Infinity Dialog utility, and under File, select new. Right click in the big blank window, and select "Add top-level text" " new windows will open. One called "Text" and the Other "condition". Write the text you want to add. As an example, lets say we add "Hi! my name is bob, can I help you?" now, you need to set the condition under wich your character will say that. Lets say you want the character to say that every time you talk to him, then under "Condition" you need to type this: True() So, so far your dialog would look like this: Hi! I am bob! Can I help you? Now, right click in the window again, add select "Add dialog option" add as many option as you want the player to have choice. Lets say we want to give the player 2 choices, "yes, join us" and "no! I will kill you". So we add two dialog option. in the first one look down and you will see a pcheckbow labeled "no text" click in it to unchekt it, then write your text. In that case, that would be "yes, join us" on the second, we type "no! I will kill you!" So, now the dialog would look like this: Text:Hi! I am bob! Can I help you? Option: Yes, Join us. Option: No! we will kill you! Now we want the character to react to those choice. Select the line "option: Yes, join us", and right click int he window again. select "add dialog text" and type the text you want. lets say: "it will be an honor to join you" The dialog would now look like this: Text:Hi! I am bob! Can I help you? Option: Yes, Join us. Text: It would be an honor. Option: No! we will kill you! Now, we want the character to actually join us, so select the line "It would be an honor" right click, and select "add dialog option" Now this time, DO NOT UNCHECK the box labeled "no text" instead, uncheck the box labeled "actions" It will activate a window. In it, type JoinParty() So, now, the dialog would look like this: Text:Hi! I am bob! Can I help you? Option: Yes, Join us. Text: It would be an honor. Option: Option: No! we will kill you! Another action you will find very usefull is Enemy(). This will turn the character into an enemy Ok, now lets say your dialog is complete. Save it in the override folder of the game. Now, go back in the Infinity Creature maker, and assign the dialog to the character. Save the character in the override folder. Now it is time to test the creature. Lets say we saved him as NPCTest.cre. Start the game, Open the clua console and type CLUAConsole:CreateCreature("name of the file") in this case, it would be CLUAConsole:CreateCreature("npctest") Now, to add the creature to the game, you need to edit an area. This post is already very long. If you want me to show how, reply here and I will make another post tomorow. (For a list of all Actions and Conditions possible in the game, open Near Infinity, find the files Action.ids and Trigger.ids. Export them and open them in a text editor. Those two files contain all the action and conditions possible in the game.) (The Program Infinity Talker is used to edit the dialog.tlk file, so if you make a mistake while typing something in your dialog, you need to use Infinity Talker to correct it.)
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#7 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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To create creature who are not a playable race you need to use Near Infinity. I will post on this another time too.
(You can do it with Creature Maker, but Near Infinity is more Powerfull. Especially if you want to make custom stuff.)
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#8 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 38
Posts: 3,337
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Thanx a bunch Luvian....If ya could tell me more about it that would be great
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#9 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Well... start by trying by yourself, then if you have any questions left I will be happy to help.
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#10 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 38
Posts: 3,337
|
Ok ill do that... post later if I have probs [img]smile.gif[/img]
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