Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 12-08-2004, 11:12 PM   #1
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
I have a party lev 10 that is holding up OK, soon to get much better I hope. They are:

Felpur rogue
Rawulf priest
Elf alchemist
Gnome mage

The rogue is in front, the rest in center. He takes the heat and uses BL and TD, they dole out the magic. The magic is not great in that you use up the heavy stuff in a few rounds: working on intelligence (magic ability) and piety (spell points) with casters, some strength on priest. The rogue as usual is getting strength and dexterity with some speed. In Trynton but don't feel strong enough for Ratkins yet.

I have an interesting file I can share. A bunch of Trynnies, maybe 10, are in Bobo's cage traveling in a circle. They don't want to come out! I know I can rest for a sec and they will leave. If anyone wants the save file to see it, let me know and I will email it.

Edit: P.S. I could call them the all-leather party! Armor (and weapons) will be pretty restricted 'til much later.

[ 12-08-2004, 11:13 PM: Message edited by: Ziggurat ]
__________________
How are you today, Citizen?
Ziggurat is offline   Reply With Quote
Old 12-18-2004, 07:27 AM   #2
killerTeddy
Dungeon Master
 

Join Date: April 27, 2004
Location: Stuttgart, Germany
Age: 47
Posts: 64
I am thinking of trying something similar this time. My current party of 3 hybrids is doing really well, but not well enough. Fighting rapax for example, most fights no problems, but the fights take so much time cause they've so many hitpoints. Maybe using level 6 and 7 spells it would be faster? Perhaps first paralyzing, then something like quicksand...

What do you think about this party:
1 strong guy for the front, possibly a rogue or fighter. Would feel strange to have to cast superman on a priest?! He should learn mythology as fast as possible.
1 bard, to minimize resting-time and quickly restore spellpoints (i suppose i will have to rest very often with such a party).
And one of each specialist-casters, later they all could become bishops. Maybe all 4 Fearies?

What are the most difficult areas for such a party? Should i maybe replace 1 or 2 characters for something else? Will it be really strong in the end - except fighting golems perhaps - i wouldn't mind using lots of elementals, but i think they aren't that strong, bit too slow and don't hit that often...
killerTeddy is offline   Reply With Quote
Old 12-18-2004, 11:28 AM   #3
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
KillerTeddy

One of my favourite parties, from a suggestion from EEWorzelle who sometimes frequents this board, is very similar. His party, and I've shamelessly plaigirised (spelling?) it is as follows:

F Mook Bard (STR & DEX for Powerstrike, Reflexion, Bloodlust & Shield)

M/F Human Priest (STR & INT for Powerstrike & Powercast, Mace & Shield)

M/F Dracon Alchemist (STR & INT for Powerstrike & Powercast, then Reflexion. Staff of Doom)

M/F Felpurr Psionic (INT & SEN for Powercast & Eagle Eye, Wrist Rocket)

F Hobbit Gadgeteer (DEX & SEN for Reflexion & Eagle Eye, Omnigun)

F Faerie Mage (INT & SEN for Powercast & Eagle Eye, Wrist Rocket)

Couple of things, Dracon Alchemist works surprisingly well. STR & INT for the Priest & Alchemist so you have a four man front line with the other two protected at the back of course.

Also, he seems to like 4 specialist casters as he has the front two different for other parties such as Fighter & Bard (as you suggest), Bard & Bishop, and Bard & Ranger. I like the last one as well as you can have the Gadgeteer and Ranger on the flanks.

Just a thought but try this party out, you may be pleasantly surprised.

Finally, don't know how many of you are aware of Flamestryke's mod which brings new items into Wiz8? Lots of new weapons including my favourite, an awesome Staff weapon, usable by Priests & Bishops (there are similar weapons for the other 3 specialist casters later in the game). Good news is that you can get this Staff in Arnika in one of the set encounters and also you can equip a shield with it.

Here's the link to her site, just click on 'Mod News'.

http://www.flamestryke.com/wizardry8...trykes_w8.html
Krull is offline   Reply With Quote
Old 12-18-2004, 05:21 PM   #4
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Powercast is kinda wasted on a priest, with their limited arsenal of attack spells. I suggest speed for a priest, to get the shields and healing ASAP. And a Mage or a Psionic with Eagle Eye doesn't do much either--i'd go with Dex for Reflextion and Speed, or Piety for more SP and HP, and faster SP recovery.
Scatter is offline   Reply With Quote
Old 12-18-2004, 11:58 PM   #5
Marathon
Elminster
 

Join Date: December 10, 2003
Location: OP, KS
Age: 52
Posts: 489
My current party, around level 15, looks like this:

Liz Lord, Fang and DE, Iron Skill & Powerstrike.

Hob Sam, Bloodlust and E. Waz, Powerstrike & Reflextion

Hob Mage, Powercast & Snake Speed w/wrist rocket

Gnome Alchemist, Powercast & Reflection, using SOD very effectively.

Elf Psionic, Powercast & Eagle Eye, wrist rocket. EE has been handy on the Bayjin and underwater creatures.

Dwarf Priest, Iron Will & Skin, now increasing strength and speed, using mace of some sort and shield. My goal is to make him an unkillable healer / tank with melee capability. It's worked so far.

I know it's not optimized, but it's been a fun, strong party. I had always used Bishops / hybrids previously, but am becoming a big fan of the pure magic classes.
Marathon is offline   Reply With Quote
Old 12-19-2004, 10:23 AM   #6
killerTeddy
Dungeon Master
 

Join Date: April 27, 2004
Location: Stuttgart, Germany
Age: 47
Posts: 64
I don't know yet about the second non-casting character, but one will definitely be a bard - according to flamestryke it speeds up regeneration by factor 2, while camping.
Well, i thought, does anyone know what happens when taking TWO bards??? Maybe even four times faster regeneration? Or no further improvement at all?
I don't like resting more than 8 hours just to fill up all this spent spellpoints...
BTW, are there any items that have some SP+1? Only remember Nebdars Amulet...

Thanks!
killerTeddy is offline   Reply With Quote
Old 12-19-2004, 12:09 PM   #7
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
I hardly ever camp at all. My Import parties always bring Mana Stones, and my scratch ones get one fairly early--usu by reloading Arnika.
Scatter is offline   Reply With Quote
Old 12-20-2004, 09:25 AM   #8
killerTeddy
Dungeon Master
 

Join Date: April 27, 2004
Location: Stuttgart, Germany
Age: 47
Posts: 64
I am ready to begin! Instead of a fighter i chose a ranger, his autosearching comes in really handy. And he has a mythology bonus.
Well, maybe he and the bard will develop somewhat unusual, cause both will fight with swords as primary weapons. And the bard will learn mostly locks/traps and few music, but i think i should have enough magic anyway
@Krull: thanks for the tip, i will try the mod this time. I'm curious about it!
killerTeddy is offline   Reply With Quote
Old 12-20-2004, 09:49 AM   #9
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
Good luck, you have a great party!

My party is now lev 18 and going after Nessie to get some booty. Switched priest to lord and mage to sam at lev 11. They still can't melee worth a damn, mainly casters. Still, a fun party with alot of power. I think rogues outdo fighters but that is just my opinion.

Edit: P.S. The alchemist with tsunami, earthquake, boiling blood, etc. is outstanding. I also recommend the mage spell Freeze All for rapax.

[ 12-20-2004, 09:53 AM: Message edited by: Ziggurat ]
__________________
How are you today, Citizen?
Ziggurat is offline   Reply With Quote
Old 12-20-2004, 06:59 PM   #10
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
I agree about Rogues; as they level, they get multiples higher than 2 for backstab, and it works with all the swords they can wield for much less stamina than the only-ever-double damage of Berserk.

PS don't forget Quicksand. It'll take out large numbers of almost anything once you get it up to PL5 and above.
Scatter is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Magic resistance against weapons that give magic damage Harkoliar NWN Mod: Escape from Undermountain 14 08-01-2006 06:41 PM
High magic or low magic world? Marathon NWN Mod: Escape from Undermountain 9 04-24-2005 03:06 AM
Magic Mojo General Conversation Archives (11/2000 - 01/2005) 61 05-09-2003 12:10 AM
Remove magic or Dispell magic? Tom-Slayer Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 04-28-2003 02:18 PM
Might and Magic , well , magic sucks. aun1 Miscellaneous Games (RPG or not) 15 02-02-2002 04:22 PM


All times are GMT -4. The time now is 09:26 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved