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#1 |
Red Wizard of Thay
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Hello again Morrowind elite and beginners alike,
Well, this game certainly has become a fierce addiction, almost skooma style. ![]() I spent a good time of the Easter period playing it and my taste for its knowledge heavy and wide open stylistics have grown somewhat. Exploring and the sense of the unknown that each area has is definitely one of the game's virtues which keeps one up at odd hours with the thought of 'just one more map quadrant...". My Khajiit Monk, Sir Jude (named after my cat) is quite the Jack of All Trades now at level 18. How does this stand in the grander scheme of levelling up? Still early days? Although I've only fought one creature who has had a Daedric weapon so far, my recent strategy of using a glass paralysing blade and the white woe sword in tandem is proving pretty effective. My favourite quests so far would be the friendship forming tasks for Ahnassi. Her dialogue is actually half decent and has some feeling and character about it. Being also a Khajiit helps too I suppose. ![]() I just finished having a rather amusing sweeping loot of the Redoran Treasury. I entered the area so easily - you would think the Ordinators would stop you at the door or something! Upon entering the treasury itself, the guard in there obviously wanted out of there, as he just walked out! I couldn't believe my luck. ![]() I'm now slowly and systematically exploring Vivec, on Cosades' third mission and generally, life is good although I am very keen to move the plot along now. A few more questions though: 1. Where do the richest traders reside? I don't think I've met one yet who has over 5000 starting septims. Instinct tells me that I may need to purchase alot of potions/misc junk from someone and then just put into storage, to get their accounts up towards the required amounts. I've got so much contraband to unload! It seems pretty logical now to me that 100,000 septims = lots of skillpoints = xp = level up heaven. My poor moon sugar loving monk. How shall he repent for his capitalistic decadent enterprise? 2. Is there a practical use for the Dwemer cylinders/tubes/coins? Otherwise, I may as well sell them. I was hoping I'd need to use them in another ruin perhaps...or stumble accross an ancient smithy who deals only in dwemer coins. ![]() 3. I near jumped out of my chair the first time I got attacked by a dark brotherhood assassin. Does one stop these murder attempts by first going to Ebonheart? (Might look into doing this after Cosades misison...) 4. Can someone give me a subtle clue on the approximate whereabouts of the Twin Lamps organisation? Setting free so many slaves has made me quite intrigued... My monk became quite irrational and aggressive in my meeting with the slave trade owner in Suran. ![]() 5. Is enchanting really necessary for the later part of the game? There's so much information and things to do in this game that I feel like I don't have the time to invest much into it... 6. Does being a member of so many factions at once inevitably draw you into a choice of loyalties? I'm getting a feeling that some decisions need to be made soon... That'll do for now. Cheers, Cerebrodragon
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Diddledy High, Diddledy Low, Come Brave Blood Sheep, You've a goodly way to go. - Brilhasti Ap Tarj |
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#2 |
Red Dragon
![]() Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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1. - Creeper in Caldera has 5000 gold. Most likely, you have already found him.
- Talking Mudcrab at Mzahnch, East of Vivec, has 10 000 gold. It lives on a small island and looks like an ordinary mudcrab but it is not an ordinary mudcrab. Do not kill him, talk with him instead. - The master trainer of Mercantile has about 9000 gold but do not try him for trading. His Mercantile 100 counts so that he will offer you extra bad prices and he will sell at exorbitant prices. Haggling is almost unpossible. Otherwise, you will need some "rich merchant" mod. 2. Save one dwemmer tube for later use (quest). You can sell the rest, it's no use. IIRC, the "public forge" mod (which allows you to forge armor) uses dwemmer coins as a material but I am not sure. 3. No. Once the sleepers awake, they will attack you. It will happen regularly at certain stage of the game, which you have already reached most likely. 4. It's a secret organization (guild) which frees slaves. The link to the organization is a bookseller in Vivec - argh! I have forgotten the name! Something like Jobasha or so. It's an argonian ovning a big bookstore in Vivec. Once you have freed enough slaves and once you have a good reputation at Jobasha, you can talk with him about slaves and Twin Lamps. IIRC, you can do one quest for him but that's all. 5. No, there are enough good items around, you need not create your own. But if you want magical items fitting your character precisely then you will enchant. As far as the enchanting is concerned, you need not invest into the skill. The guild enchanters never fail and make the magical items for you. Well, prepare trucks of money, many trucks [img]graemlins/hehe.gif[/img] if you want to use guild enchanters. But note that the Enchant skill also controls the "charge points" used when you invoke a magical item. The higher is the skill the less points are needed, the more powerful is, in fact, the item, and the faster becomes the item usable again by regenerating charge points or by recharging. 6. No, but there are few exceptions. A well known "incompatibility" exists between the Fighters Guild and the Thieves Guild but it can be bypassed. Another incompatibility is between Telvanni house and the Mages Guild but it can be bypassed as well (by not doing the last quest in Vivec and using Edwinna for becoming the archmage).
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My name is Demon\'s Last Day. Yes, the last one. |
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#3 |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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Level 18? Bah, you've just started.
![]() As for the Dark Brotherhood assassins, I assume you have the Tribunal expansion pack, yes? In that case, these attacks are what initiates the Tribunal quest. Talk to a guy named Appeles Martius in Ebonheart to learn more. If you don't have Tribunal, then these assassins are a part of the main quest I haven't reached yet. I've only gotten so far as the quest where you need to find a dwemer puzzle box for Caius Cossades. I've spent too much time exploring.
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Nothing is impossible, it's just a matter of probability. |
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#4 |
Zhentarim Guard
![]() Join Date: February 21, 2005
Location: Candlekeep
Age: 38
Posts: 372
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*Faints at the idea of being level 65000*
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#5 |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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I saw the stats of a character who was at level 900 that someone posted at another forum. He had around 8700 hitpoints.
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Nothing is impossible, it's just a matter of probability. |
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#6 | |||
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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Quote:
Quote:
Quote:
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#7 |
Zhentarim Guard
![]() Join Date: February 21, 2005
Location: Candlekeep
Age: 38
Posts: 372
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Erm, I know that the woman upstairs at the Mage's Guild in Balmora buys Dwemer artifacts, but she doesn't have much money. There's a newbie answer to a newbie question
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#8 |
Red Dragon
![]() Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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I am selling all "ornate cups" and similar items to RaVir in Balmora.
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My name is Demon\'s Last Day. Yes, the last one. |
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#9 |
Zhentarim Guard
![]() Join Date: February 21, 2005
Location: Candlekeep
Age: 38
Posts: 372
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There you go, just up the road. A fine example of dwarven practicality.
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#10 |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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If you rest or wait for 24 hours, the shopkeepers will refill their gold.
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Nothing is impossible, it's just a matter of probability. |
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