08-27-2004, 01:34 PM | #31 |
The Magister
Join Date: August 8, 2004
Posts: 124
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Ok, you won this time... :-D But i'll be back soon!!! >;-D
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08-27-2004, 01:35 PM | #32 |
The Magister
Join Date: August 8, 2004
Posts: 124
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But hey, a little edit can save my back... just look up.
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08-28-2004, 09:18 PM | #33 |
Symbol of Cyric
Join Date: November 4, 2001
Location: Baltimore, Md
Age: 70
Posts: 1,106
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I don't go for editing. It spoiled Morrowind for me.
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08-28-2004, 09:55 PM | #34 |
The Magister
Join Date: August 8, 2004
Posts: 124
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Editing the forum is easier then editing the game... it took me only a few seconds to change fighter/ninja/thief/lord/mage/priest/alchemist/psionic's level from 50 to 500... :-D
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09-07-2004, 05:19 PM | #35 |
Dungeon Master
Join Date: May 13, 2004
Location: Mpls, MN
Age: 71
Posts: 81
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OK, one other thing that I think is worth it - someone help me out because I really am not sure if I am talking about the correct area...I think it's the Mountain Wilderness... locate, repair and recruit RFS-81, unlike most other NPC's He'll follow you just about anywhere - and he can be developed into a very mean fighting machine (since he has no magic abilities to develop, he can focus on throwing and bashing - best to keep both of his hands full with secondary weapons as much as possible (eg; throwing knifes and surikens - or even split up whatever you've got - before giving him a sling [when you run out of other stuff to throw]).
Besides, I like his 'personality'...
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09-07-2004, 05:37 PM | #36 |
Symbol of Cyric
Join Date: November 4, 2001
Location: Baltimore, Md
Age: 70
Posts: 1,106
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He's at the mine tunnel shack. You get there from the swamp or Marten's Bluff. And I agree, he's the only RPC I (sometimes) use.
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09-07-2004, 05:57 PM | #37 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 59
Posts: 5,634
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He won't go to the Rapax away camp; I speak from experience!
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09-09-2004, 12:53 AM | #38 | |||||||
Elminster
Join Date: August 30, 2004
Location: Canada
Age: 40
Posts: 463
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Just thought I'd add more opinions on those fights. I love Wizardry, been playing for like 10 years, ever since I bought wiz7 after it came out.
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Best thing you can do is wait until you are of high enough level to beat the goons. Either that or manouver yourself so that you only take on 1 at a time (I think there's only 1 place in the entire rattkin base where you can do that though). Snipers are easy. Quote:
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a.k.a. Lord`Rift<br />Founder, Anti-Idgit Squad.<br />\"I find your lack of geek knowledge disturbing\" |
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09-09-2004, 12:57 AM | #39 |
Symbol of Cyric
Join Date: August 17, 2003
Location: Portland
Age: 65
Posts: 1,336
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You can drag the Oakies into the no-magic area and whomp them where they can't cast.
There are many places on the Ratt Tree to drag Goons so they're only one at a time--almost any T intersection where there's a "trashcan" blocking half the corner... |
09-09-2004, 01:07 AM | #40 | ||||
Elminster
Join Date: August 30, 2004
Location: Canada
Age: 40
Posts: 463
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Spend more time creeping and levelling up before advancing to new areas. What you should really do is: Monestary -> Arnika -> Return to Monestary -> Arnika -> Explore all of the Road -> Trynton Hell, I even did the cemetary dungeon before Trynton. After Trynton, I would stay away from the Swamp for a while, instead going to the Northern Wilderness and Umpani Camp. Maybe even stop by Bela if you have the cash It's all about knowing what the difficulty ratings of the areas are...if you wish to know them, we can help you out. Quote:
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Thanks again -- I appreciate any and all thoughts. [/QB][/QUOTE] [ 09-09-2004, 01:09 AM: Message edited by: Riftmaker ]
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