11-22-2001, 11:14 PM | #11 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Enemy spellcasters? I will just summon my good buddy the Skeleton Warrior. They will eventually run out of Death Spell, then the Skeleton Warrior will go on and on and on and- ... ...
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11-22-2001, 11:45 PM | #12 |
Red Dragon
Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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Dundee Slaytern's Project Image thing. Thats incredible.. They should name spells after him..
Dundee's Magical Duplication or something..
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\'Cause its always raining in my head. Forget all the things I should have said.. |
11-22-2001, 11:54 PM | #13 |
Symbol of Cyric
Join Date: May 24, 2001
Location: The Lands of Forever
Age: 39
Posts: 1,132
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I always have my mages under stoneskin and Melf's Minute Meteors.
First cast Dispel Magic or Remove Magic to take care of spell protections. Then, I bombard with Spell Sequencer (containing 2 magic missle, 1 melf's acid arrow). Then, start lauching those meteors! Throughout all of this my fighters are smacking the enemies close range. -Jafin
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[img]\"http://publish.hometown.aol.com/wolviejon/myhomepage/new_sig_image.jpg?mtbrand=AOL_US\" alt=\" - \" /><br />Proprietor of the Boogre Bar<br />And this is Bob, Chief Mischief Preventer of the Boogre Bar <img border=\"0\" alt=\"[elf]\" title=\"\" src=\"graemlins/elf.gif\" /> |
11-23-2001, 12:19 AM | #14 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Hmmmm... I stop using Melf's Minute Meteors all the time when I get the Staff of Magi, but yes, they are very helpful until then.
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11-23-2001, 02:04 AM | #15 |
Elite Waterdeep Guard
Join Date: September 12, 2001
Location: the State of Insanity, and occasionally Chicago
Posts: 48
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I have to agree with Lord Ludtke- my fave spell combo is confusion, web, entangle and cloudkill. [img]smile.gif[/img] Yes, it's cheap, but it makes fighting six umber hulks soooooo much easier.
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I always think everything is a trap... which is why I\'m still alive. |
11-23-2001, 02:14 AM | #16 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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quote: When your Mage reaches level 12, you can also just cast Death Spell and instant kill all the Umber Hulks. Works on a lot of enemies too. |
11-23-2001, 03:46 AM | #17 |
Red Dragon
Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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quote: Doesnt work as often as you'd like. You never know how many enemies its gonna kill... Shouldnt it be able to kill more powerful and more numbers of enemies as you go up in level? Dangit..
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\'Cause its always raining in my head. Forget all the things I should have said.. |
11-23-2001, 10:32 PM | #18 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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quote: Death Spell can be resisted by Magic Resistance and only affects summons and targets with 8 hit dice( 64 Hp and below) or less. There was a previous thread where most of the creatures affected by Death Spell were listed. It is a very long list, and a very nice list. Trust me, Death Spell is very useful. It will always work on Umber Hulks and Minotaurs to list just two examples. |
11-24-2001, 05:48 AM | #19 |
Red Dragon
Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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quote: It sorta sucks when you're on a power trip yelling "MUAHAHAHAH I AM UNSTOPPABLE!" and you cast death spell at a bunch of drow expecting them to drop dead at your feet and bow to your power and they just.. dont die.. the nerve!
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\'Cause its always raining in my head. Forget all the things I should have said.. |
11-24-2001, 06:46 AM | #20 |
Elite Waterdeep Guard
Join Date: November 15, 2001
Location: Canada
Posts: 31
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//begin joke
String joke = new String(); joke = ("Everyone is forgetting magic missile! Have you SEEN what 3 volleys of 5 missiles hitting at the same time does?"); System.out.println (joke); //end joke |
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