![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#11 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
|
Quote:
![]() I'd really like to do the math but I gotta go. Maybe later [img]smile.gif[/img]
__________________
\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
|
![]() |
![]() |
![]() |
#12 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Quote:
Belm: 1d8+2 The Impaler: 1d6+3, +10 piercing damage Grandmastery Patch: +5 damage No Grandmastery Patch: +3 damage 19 STR: +7 damage GoWE: +2 damage . Damage Bonuses: 3 + 7 + 2 = 12 With GM Patch : 5 + 7 + 2 = 14 . Two-Handed Weapon Style: +1 Base ApR: 1 Warrior Bonuses at clvl 13: +1 Dualwield: +1 Belm: +1 Specialisation: +0.5 Grandmastery Patch: +1.5 The Impaler (Without GM Patch): |
|
![]() |
![]() |
![]() |
#13 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
|
Wohoo !
Dundee does it again ! [img]smile.gif[/img] I like numbers ... ![]() (and after many many games I actually have a game where I use Impaler)
__________________
I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
![]() |
![]() |
![]() |
#14 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 52
Posts: 462
|
Impressive work - thanks!
__________________
Do not meddle in the affairs of wizards, for they are subtle and quick to anger. |
![]() |
![]() |
![]() |
#15 | |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
|
Great work Dundee. You grace us with your number crunching skills once again. An observation from my point of view:
Taking the Impailer (Non GM Patch, but still applies to the GM patched calculations): Quote:
Also worth noting, your calculations assume a 19 STR. It is in fact very feasible to aquire a 21 STR in SoA, and since the dual wielding combination is more scalable due to the higher APR, a 21 STR might just even things up a little. |
|
![]() |
![]() |
![]() |
#16 | |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
|
Dundee's post quoted but abbreviated for brevity:
Quote:
The Impaler (Without GM Patch): |
|
![]() |
![]() |
![]() |
#17 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Oops! Forgot about the +1 ApR from Dualwielding.
Eh-hehehehe... *insert sheepish grin* CFury+Belm win this time round. Calculations edited above. Thanks to Jim and Klutz for pointing out the errors. Although one might want to note that Impaler is good for those one-hit kills. CFury+Belm excel at tough singular opponents while Impaler is good for hordes (since it may take 2 hits to kill one target with CFury+Belm (note: this is just an example. In reality, it might take 3-4 hits), negating its' ApR advantage). [ 11-04-2003, 12:58 AM: Message edited by: Dundee Slaytern ] |
![]() |
![]() |
![]() |
#18 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Oh, and I used 19 STR because let's face it... that is the most realistic STR figure we can have with most players at any one time in the game. Maximum (or close thereof) STR possible is fine and dandy when we want to calculate the maximum possible damage, but in this case, we are trying to figure out which combination works better between two choices, and so we have to choose more... "realistic" figures for the players who have not learn how to tweak or choose not to bother with tweaking.
|
![]() |
![]() |
![]() |
#19 |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
|
*SIGH* Now I have to re-edit... tried to post earlier but forum was down and by the time I got back in Dundee had beaten me to the punch. Most of what I wrote is still relevant, so here goes.
Two out of three mistakes taken care of (+1 APR and extra critical from two-handed weapon style). One mistake left: Although you noted in the description Celestial Fury's 5% chance of doing 20 points of electrical damage, you didn't figure that into the calculations. Since 5% of 20 is exactly 1, I simply added 1 to the damage for CF (not doubling it for the critical). Also, one "hidden" assumption we are making is that every roll that isn't a critical miss is a hit... meaning we're not considering the effect of THACO. This helps the dual-wielding combo a tad, since considering THACO would slightly weaken the contribution of the off-hand weapon. But taken to the extreme it also helps the two-handed weapon, since the tougher your opponent is to hit the more likely it is that you're only hitting on criticals... which is where the extra critical on a 19 will shine for the two-handed weapon user. So I'll leave that out myself also. One minor question, not a correction (though it could be). What is "GoWE"? I left it in my calculations as +2 damage per attack, but if that's a TOB item we should probably remove it for this forum... and if it's the TOB item I think it is, it affects more than just damage per attack in the calculations. As you'll see below, it's no longer even close: 13th level fighter Grandmastery: +3 dmg 19 str: +7 dmg GoWE: +2 dmg NO Grandmastery patch Total bonus damage per attack: 12 And, for Impaler only: Two-weapon style: +1 dmg, crit hit on 19 & 20 Impaler D6+3, +10 piercing damage Average damage per normal hit: =3.5+3+10+12+1 =29.5 Average damage per critical hit: =2*(3.5+3+12+1)+10 =49 Attacks per round: 2.5 Damage over 20 rnds (17 hits, 2 criticals, 1 miss)*APR: =(17*29.5+2*49)*2.5 = 1498.75 Average dmg per round: =1498.75/20 = 74.9375 Celestial Fury D10+3, +5% chance of 20 electrical damage Average damage per normal hit (+1 for avg electrical damage): =5.5+3+12+1 =21.5 Average damage per critical hit: =2*(5.5+3+12)+1 =42 Attacks per round (including Belm's bonus attack): 3.5 Damage over 20 rnds (18 hits, 1 critical, 1 miss)*APR: =(18*21.5+42)*3.5 =1501.5 Average dmg per round: =1501.5/20 = 75.075 Belm D8+2, +1 APR (APR bonus applied to Celestial Fury) Average damage per normal hit: =4.5+2+12 =18.5 Average damage per critical hit: =2*(4.5+2+12) =37 Attacks per round: 1 Damage over 20 rnds (18 hits, 1 critical, 1 miss)*APR: =(18*18.5+37)*1 =370 Average dmg per round: =370/20 =18.5 Summary Average damage per round, Impaler only: 74.9375 Average damage per round, CF + Belm: 93.575 That's about 25% more damage using CF + Belm over Impaler. Although I'm not going to revise based on just this, with my own calculations my only remaining nitpick is that I'm assuming grandmastery in both Katanas and Scimitars... which is kinda unlikely. However, the damage bonus for strength, proficiency, and items, doesn't matter as much as I thought. Just to give you a taste, here's what the summary looks like when you change that value from 12 to 3 (15 str or below, or 16-17 str and specialization only, no +dmg items) you get: Average damage per round, Impaler only: 51.3125 Average damage per round, CF + Belm: 53.075 So even for your wimpy fighter, dual-wielding is better... though not by too much. Crank it up the other way to say 19 (21 str from Girdle of Frost Giant Str + grandmastery patch) and you get: Average damage per round, Impaler only: 93.3125 Average damage per round, CF + Belm: 125.075 Now that's 34% more damage for the dual-wielder. And finally, back to 19str (+7 dmg) and specialization (+2 dmg) with no mods, but no GoWE, for a total of +9 damage per attack (which is the most realistic set of assumptions for an SOA warrior type I'd be likely to create/use), and you get: Average damage per round, Impaler only: 67.0625 Average damage per round, CF + Belm: 80.075 Corrections, clarifications, or questions welcome. [ 11-04-2003, 01:21 AM: Message edited by: Klutz ]
__________________
->Klutz |
![]() |
![]() |
![]() |
#20 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
I did factor in the electrical damage.
Quote:
GoWE are the Gauntlets of Weapon Expertise. They are a SoA item. The ToB item you are thinking about is the GoES. [ 11-04-2003, 02:00 AM: Message edited by: Dundee Slaytern ] |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Best Dual wielding NPC? | Forscythe | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 14 | 10-04-2004 06:53 PM |
Best Dual wielding NPC? | Forscythe | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 09-15-2004 04:52 PM |
Proficiencies: Two-handed & single-wielding | Feral | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 9 | 10-31-2003 11:23 PM |
Dual Wielding? | Raistlin Majere | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 18 | 04-30-2003 09:52 PM |
Dual Wielding | The Black Panda | Baldurs Gate II Archives | 5 | 07-18-2001 05:27 PM |