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Old 01-28-2004, 12:58 PM   #11
Illumina Drathiran'ar
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Well, I'd imagine you need to "dispose of" your image before casting another. Either wait for the duration to run out (And who wants to wait?), or look around. I'm sure you can find *SOMETHING* to take out that image in an expedient manner...
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Old 01-28-2004, 08:09 PM   #12
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Quote:
Originally posted by Illumina Drathiran'ar:
Well, I'd imagine you need to "dispose of" your image before casting another. Either wait for the duration to run out (And who wants to wait?), or look around. I'm sure you can find *SOMETHING* to take out that image in an expedient manner...
very very simple...

a project image that has used up its slots, you can

either wait for the spell duration to run out (boring! and a problem if you got planetars, since it eats into the spell duration of planetars)

or kill the image (simply have a warrior attack it)

easiest and surest method...have the image cast dispell magic...instantly dispells image...

now a simmy you must kill the image, since simmys are immune to dispell magic.
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Old 01-29-2004, 08:11 PM   #13
icelus
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There is a much easier way than everything that has been listed here...

SimDing0's Tweakpack includes a component to remove the summoning cap. Info and download are here: http://www.forgottenwars.net/?page=mods/sim
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Old 01-29-2004, 08:20 PM   #14
Illumina Drathiran'ar
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We're talking about exploiting a loophole in the game, not bypassing the limit altogether. Somehow, cheating makes loophole exploitation.... less... honorable.
Your intentions are good, but there's a difference between exploiting a loophole and outright cheating. A fine difference, but a difference nonetheless.
Besides, it's more fun to exploit loopholes! (And it uses up less of your spell slots...)
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Old 01-29-2004, 10:05 PM   #15
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Quote:
Originally posted by Illumina Drathiran'ar:
We're talking about exploiting a loophole in the game, not bypassing the limit altogether. Somehow, cheating makes loophole exploitation.... less... honorable.
Your intentions are good, but there's a difference between exploiting a loophole and outright cheating. A fine difference, but a difference nonetheless.
Besides, it's more fun to exploit loopholes! (And it uses up less of your spell slots...)
You feel smart even if you're not when you exploit a loophole [img]tongue.gif[/img]
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Old 01-29-2004, 10:26 PM   #16
Dundee Slaytern
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Removing the cap will just make the exploit even more... cheesy.
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Old 01-30-2004, 11:03 AM   #17
SimDing0
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While I don't claim that the summonning cap removal component of my mod is something everyone should play with (it's one of the more dubious components I include), I'm intrigued by the notion that exploiting game bugs isn't cheating.

[ 01-30-2004, 11:05 AM: Message edited by: SimDing0 ]
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Old 01-30-2004, 11:17 AM   #18
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Quote:
Originally posted by SimDing0:
....I'm intrigued by the notion that exploiting game bugs isn't cheating.
It isn't. It's cheese. That doesn't mean it's more honorable than outright cheating, of course.

Personally, I feel that downloading the summon cap remover is preferable to using PIs and Simulacra to exploit the "summons from summons" bug. If you're going to summon more than 5 critters, you should be honest about it, and admit up-front that that's what you're doing.

Which is all really beside the point, anyway: Being limited to only 5 summoned creatures makes no sense at all.
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Old 01-30-2004, 12:58 PM   #19
Rataxes
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Quote:
Originally posted by SixOfSpades:
Which is all really beside the point, anyway: Being limited to only 5 summoned creatures makes no sense at all.
I agree somewhat, summoning more than 5 minions isn't all that cheesy by itself. However, using Project Image to summon more than one Planetar/Deva (the limit of one at a time being set for a very good reason) or summoning more minions than you have spell slots (couple of dozen Skeleton Warriors for instance) for, that is severe cheesiness.

I assume that this summon limit-remover doesn't tamper with the Planetar/Deva/Elemental Prince limit, in which case it, in my opinion, is preferable to PI cheese.
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Old 01-30-2004, 10:13 PM   #20
Dundee Slaytern
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People seem to be missing my point on why removing the summoning limit is a VERY bad idea.

Think about it.

Think about what a person can do with Project Image/Simulacrum and this Mod.

Think about a party that has both Mages and Non-Mages.
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