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Old 08-01-2003, 05:08 PM   #11
God Gundam
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Join Date: September 29, 2002
Location: Manila
Age: 44
Posts: 40
I just discovered that when you go underwater you dont need RFS-81 wearing scubba gear. An android doesn't need air to breate right.
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Old 08-02-2003, 07:43 AM   #12
Variol (Farseer) Elmwood
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Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
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They all suck since you can't take them anywhere. Besides, if you can't make it through the game with 6 characters there's something wrong. The exp. is also spread too thin.
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Old 08-02-2003, 03:20 PM   #13
Rezdude03
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Join Date: July 9, 2003
Location: New York
Age: 35
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Vi is the best because she is the strongest RPC that you do not need to take anywhere. plus, she will not get angry for attacking anybody (higardi). Also, valkeries are very handy in a party. They can cheat death and make very good pack rats as well as strong fighters.
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Old 08-02-2003, 04:32 PM   #14
God Gundam
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Letter

Variol said:

They all suck since you can't take them anywhere. Besides, if you can't make it through the game with 6 characters there's something wrong. The exp. is also spread too thin.

"Here’s my two cents for you"
1) There is nothing wrong with having to bring RPCs coz if your in it for the experience then you better of playing Diablo were you can eat all the EXPs it can put out for those who love to indulge in OVERLEVELING.

2) The MAIN reasons why the RPCs won't follow in certain areas is not just to follow the plot of the story but to open space for characters that you will meet in area that needs to be rescued or escorted.
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Old 08-03-2003, 03:46 AM   #15
sultan
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I agree with variol on this one. I'm not sure of his motivations, but here is my reasoning. I realise that not everyone will feel that these are bad things about NPCs, and that for many there are benefits that give them much joy to play NPCs. However, I feel that these reasons are being unfairly dismissed.

On the first point of experience being spread too thin, I dont know what overlevelling is (I've never played diablo nor have I heard the term before). It sounds like this implies that maximising your core RPCs levelling opportunities is somehow distasteful. As I believe EEW once put it (and please forgive me if I paraphrase), a level-up is like Christmas. To me, excluding NPCs for the purpose of "hoarding" exp for my core team is a way of trying to maximise those Christmas presents. It doesnt make the game any easier (if anything, the fewer people there are to spread damage over makes it more difficult). I dont see how this is wrong or bad.

Also, in an 8 person party, you rarely get to fully develop characters before the end of the game. By excluding the various NPCs, and/or reducing your core RPCs to 5 or 4 or fewer, you get to fully explore the abilities of your characters before the game is over and meet some different opponents at the higher levels.

On the second point, it is true that some parts of the plot require open NPC slots. However, those arent the only reasons NPCs wont enter areas. Regardless of why NPCs leave, the fact is that they do. When you you have put all the care and concern into keeping them alive, spent your hard earned dough equipping them, developed them with love, watched them grow, only to have them turn their backs on you, it feels like a real let down. Why put all that effort in when you'll lose them just when they're becoming part of the family? And furthermore, if you go back to pick them up later, they're often farther behind on experience and require babysitting until they catch up.
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Old 08-03-2003, 09:17 AM   #16
TINKER_TINKERMAN
Dungeon Master
 

Join Date: July 24, 2003
Location: Riyadh
Age: 57
Posts: 85
I the case of "To have RPC's or not" is a matter of individual tastes.

The makers of the game put recrutable RPC's, IMO to make the game more enjoyable for a wide variety of players. I'm sure most if not all of you used RPC's the first few times through the game, if for nothing more than to see what their reactions were to game events or locations.

Those of us who have played through the game umpteen times have refined our game playing to build the best or most powerful party. This is the main reason IMO why players choose not to have RPC's. This also explains why so many of us have played the game with less than 6 characters. The solo game being the ultimate in character development (no one to share experience with).

In conclusion i would say, play the game the way you want to play it as long as it's enjoyable.
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