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#11 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 62
Posts: 7,387
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Quote:
The entrance to the compound is REALLY hard to find. Basically, search around the blue roof area with your mouse until you find the icon that lets you enter. Cheers, -Sazerac
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#12 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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The Guarded Compound is also marked on your map.
![]() But be aware, two of the games toughest fights takes place in there, so your party should be atleast over lvl 13-14, and must have good weapons, as one or two of the enemies requires +3-weapons (IIRC) to hit. ![]() Lots of XP to find in there, the place is also good to claim as your own, after you've destroyed the enemies. [img]smile.gif[/img] |
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#13 |
Dungeon Master
![]() Join Date: May 31, 2002
Location: honolulu
Posts: 51
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How do you go about claiming the Guarded Compound as your own?
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#14 | |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
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Quote:
khirsah is on the right lines with this weapon. The weapon always hits as +3 enchantment, so it doesn't matter what alignment the creature is, the sword will always strike as +3. This means that it does not strike as a normal long sword against true neutral characters, it simply means there will be no bonus to the thaco or damage, but it still strikes as a +3 weapon (take the seeking sword innate ability of the clerics of helm for example, there is no bonus to damage IIRC but it still strikes as a +3 weapon despite only doing 1D8 damage). In terms of bonuses to hit and damage for the equaliser, the following rules apply: THACO & Damage: vs True Neutral: +0 to hit, +0 damage vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage vs Neutral Good, Neutral Evil: +2 to hit, +4 damage vs other alignments: +3 to hit, +6 damage There are very few true neutral opponents in the game, making the zero bonuses negligible, which means that the sword will generally give at least a +2 bonus to damage. This beast will give a whoppingly huge +6!!! bonus to damage versus lawful good, chaotic good, lawful evil and chaotic evil opponents, with neutral good and neutral evil giving a perfectly respectable +4. This makes this sword more than useful in the vast majority of battles, and I don't think the effort required to get it is hard at all and I certainly don't think the sword is bad. Spoilerish * * * * * * * * the pommel jewel is found with ease in irenicus' dungeon the blade is found on an elder orb as soon as you enter the southern tunnels in the underdark - no problem! and finally the hilt is found in the mindflayers zone in the eastern tunnels of the underdark - this being the most difficult part to obtain, but still the other two components are really easy to get. In conclusion, this sword rocks and is a totally original weapon and it deserves the respect it's due ![]() |
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#15 |
Hathor
![]() Join Date: October 11, 2001
Location: At My Computer
Age: 44
Posts: 2,217
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IMHO the sword pretty much sucks. If i can't depend on a certain amount of ability to hit certain creatures and I can't depend on a certain amount of damage they can keep the worthless showy hunk of pointy metal, again thats just IMHO
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#16 |
The Magister
![]() Join Date: May 28, 2002
Location: Underdark
Posts: 123
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i hate that sword... so stupid...
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#17 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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The idea behind the sword is very OK and it looks wickedly cool.
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#18 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Ah, sorry then, my mistake. That blade is truly confusing. [img]tongue.gif[/img]
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