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#11 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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By the way, I am proud to reactivate this interesting thread...
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#12 |
Jack Burton
![]() Join Date: July 13, 2001
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Nice trees.
![]() This was an interesting thread - yet another example of ideas I talk about but never follow through on. ![]() |
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#13 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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Well, a year and a half later (wow, does time pass quickly!) I admit that I didn't REALLY like my tree wallset, so I made a new one, this time using Dynonykos' High Walls grid...
![]() 1. I'm not sure whether I should include walls for the D, C, M, L, and J wall slots, i.e. the wall slots that show just a bit of the side of a wall, and the duplicate furthest wall. My tree wall is just a single tree - so does that mean I should not include these slots? (Hey, these slots work the same as the Hyper Walls above... ![]() 2. Due to normal space constraints, the maximum size for a tree seems to be about 10' tall, 8' wide. I therefore made my tree a very young oak tree, but if I wanted an old oak tree (100' tall!), would there be any way to make this feat possible? ![]() ![]()
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#14 |
Symbol of Cyric
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2. It is of course possible to make a 100' tree, but you will not see the top even in the far away walls. Furthermore, the width of such a tree could be problematic - you may need to built it out of two walls, and than, problems with the most distant walls may occur...
![]() 1. Would be easier to answer if you posted what you already have done. Indeed, slender trees won't appear in some slots , and whether or not you use the J slot depends very much on what you want to achieve: Shall the tree be only one single tree standing in a plain, or should it be part of a forest - in the latter case, it must either be duplicated, or you will have to add something else in slot J (smaller trees, for example).
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#15 |
Jack Burton
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So you've finally used the tall walls? You'll be using the hyper walls in non time.
![]() 1- It depends. C, D, M and L are used if that width of space is used in E and H. They're only used in certain circumstances - when the tree in this case is not straight ahead of the party, but is right next to the spot on either side. For some things, like walls that show a back perspective such as an archway, this allows for the correct perspective to be shown (one step to the side makes it look different than straight on). Using J is always a tough one for me, so I almost always stick something there. ![]() 2- Of course we can, but we can't show the whole thing in every view, most notably the close up. You could show maybe a full tree of 80' in the the far away (full in height, not width) slot. Edited to add: Well look who cross-posted. ![]() |
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#16 |
Horus - Egyptian Sky God
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Well, okay, here is my slender English oak then
![]() (I have decided to do plants based on reality, and this is the first one... of course size constraints to limit things somewhat.) I guess I want to use it both as a single tree and as a bunch of trees - perhaps I have to make several versions of the wall depending on the usage? (I never really understood the usage of the J slot...)
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#17 |
Horus - Egyptian Sky God
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Ha ha... Tall walls make sense for trees and such, which stick out of the wall grids. I don't really understand it so much in terms of normal walls yet, so I will continue to use the default I guess for that...
Hmm - still don't quite understand C, D, M, L, and J ![]() ![]()
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#18 |
Jack Burton
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The advantage of using all of one wall type is that you can mix and match, using as overlays, etc. Maybe some day you will want a normal door behind a tree...
![]() I'll look at the wall and try and come up with a good example of what I meant by the use of C, D, etc. |
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#19 |
Jack Burton
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Okay, Uatu.
First off, that is a very nice tree wall. ![]() I think you used C, D, L, and M exactly as was intended. ![]() Earlier, when you said high walls, I thought you meant tall walls as I had forgotten that Dinonykos had referred to this extended walls as high walls on the templates. The move from extended walls to hyper walls is fairly painless. ![]() Regarding wall J, and I hope Dinonykos will correct me if I'm wrong, it is often left blank on overlays and doors, so that at max distance only one overlay/door appears instead of three. Last edited by manikus; 01-13-2010 at 12:50 PM. |
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#20 | |
Symbol of Cyric
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Anyway, as I wrote above, if you want a nice stand-alone tree, you should leave J blank. Nice, Uatu, that you started with Quercus robur... Just yesterday I had to read several publications about oaks... ![]()
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