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#21 | |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
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Quote:
I'm a little rusty, but AFAIK, when monks receive the kai strike (probably called something else in BG2 but that's its 3E name) that increases the enchantment of their fists, they actually receive this enchantment also in the form of a THAC0 and damage boost - which basically means that a level 15 monk will hit for 1D20+3. Moving on to point number 2 - Faceman, you state the kensai will have 3.5 APR with Celestial Fury as a single weapon. Without the Grandmastery Patch (which I'm assuming you're assuming because you've stated grandmastery provides +3 damage), the Kensai's APR will be just 2.5. Dundee - you're correct that a monk cannot have an 18/00 STR, but I guess there's nothing stopping him equipping the gauntlets of ogre power since these are only unusable by thieves and mages... So, the kensai will still win in Facemans situation, due to the higher levels of HP, but the Monk is now actually dealing out more punishing damage per round. |
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#22 | |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
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Quote:
Regarding your hit and run tactic Faceman, this is all good and well, except, that if the AI script of the kensai is set to "standard attack" - his rock bottom speed factor will give him time to strike back at the monk before the monk has actually had time to move away after his assault. |
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#23 | |
Quintesson
![]() Join Date: May 1, 2001
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#24 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
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Okay,
taking back the Grandmastery Patch and adding the dmg bonus for the monk it's now 1d20+9 dmg = 18.5 and out finishing calcs are 110/24.675 = 4.4579 attacks = 1.78 rounds (4.46/2.5) 154/18.5 = 8.324 attacks = 2.38 rounds (8.32/3.5) still a win for the Kensai
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#25 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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Quote:
Let's get our Berserkers AC down: Armor of the Hart: -2 base DEX bonus (18): -4 Ring of Gaxx: -2 Ring of Earth Control: -1 Helm of Balduran: -1 Cloak of the Sewers: -1 Sentinel: -5 DoE: -1 total: -17 with Rage: -19 I'm not sure what kind of damage fists do, but if it's blunt you could also use the according girdle for another -4 bonus. If we let them face off at lvl15 our monk will have 6 base THAC0 boosted by +3 enchantment: -3 STR 19: -3 Pale Green Ioun Stone: -1 Gauntlets of Crushing: -4 total: -5 so he will hit the berserker only 7 times out of 20 If we try it the other way round our monk gets his AC down to: base AC at lvl15: 2 DEX bonus (18): -4 Cloak of Protection+2: -2 Ring of Gaxx: -2 Ring of Earth Control: -1 total: -7 (we could give him Wong Fei's Ioun Stone for another -1 but that would make him lose another hit and help nothing because of the Berserkers THAC0) and our Berserker has a THAC0 of base 4 boosted by DoE: -2 STR (19): -3 GoWE: -1 Grandmastery Flails: -3 Rage: -2 total: -7 which means that he can hit the monk the full 19 times out of 20 avg dmg/attack: Berserker: avg dmg: 1d6+2+7+2+2+2 (DoE+STR+GoWE+GM+Rage) = 18.5 (18*18.5+1*37)/20 = 18.5 Monk: avg dmg: 1d20+3+7+4 (Fists+Enchantmen+STR+Gauntlets) = 25 (6*25+50)/20 = 10 avg dmg/round: Berserker: 18.5*2.5 = 46.25 Monk: 10*3.5= 35
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#26 | |||
Quintesson
![]() Join Date: May 1, 2001
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Nice work Faceman.
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The DoE is actually a +3 Flail that deals 1D6+4 damage and has +3 to hit (never trust a weapons description ![]() Quote:
1d6+4+7+2+3+2 (DoE+STR+GoWE+GM+Rage) = 21.5 Most of these tweaks however have just given the Monk an even harder time, so the conclusion still remains. Rather than saying this class/kit can kick a Monks ass, it is worth noting that Monks still remain the most versitile of warriors, with some excellent resistances and immunities, and they can still dish out more damage per round than any other warrior bar the Kensai. They simply aren't the master of 1 v 1 combat (which we all know the Kensai is the king of). |
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#27 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
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Thx for the corrections. In my experience the monks THAC0 progresses like the clerics (I think). Honestly to look it up I just create a lvl15 monk and check the character screen.
If the Berserker can use the Girdle of Bluntness for extra AC he doesn't even need to go raged for the same (actually for a better) outcome and if he does the monk can only hit him three times out of 20 leading to (2*25+50)/20 = 5 dmg/attack and 17.5 dmg/round Again, what remains is that while not the king of one-on-one the monk's immunities and resistances make him a nice choice against many of the nasties you'll come across SoA.
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#28 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
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Quote:
The DoE is actually a +3 Flail that deals 1D6+4 damage and has +3 to hit (never trust a weapons description ![]() [/QUOTE]revised: Base: 4 DoE: -3 STR (19): -3 GoWE: -1 Grandmastery Flails: -2 Rage: -2 Helm of Balduran: -1 total: -8 So this is acutally even better however since the monk's AC is only -8 every THAC0 lower than (or equal to) -6 will give the same result [img]smile.gif[/img] [ 11-06-2003, 07:59 AM: Message edited by: Faceman ]
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