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#21 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Quote:
![]() Guess I'll be spending many MORE hours trying to find a NEW tactic to defeat him and his crew this time around.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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#22 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I just beat Imp. Ilyich version 20, but it took dozens of Reloads, and that was with a Dwarven Kensai with powergamed stats. I've written up a short walkthrough--I've avoided most details, because I abhor walkthroughs; I only wrote it to try to reduce the number of times other players have to Reload.
Cerek, you say the "Duergar Duo" kept appearing wherever you went? That sounds quite odd--in my game, they were NOT in groups of two (as claimed by the Tactics-README), or three (as claimed by the README-SixOfSpades), but four. Also, they did not usually appear right in front of me, but were placed at specific points (where the Shadow Thieves formerly spawned, or the 6-Goblin parties in the original game), and they were already placed at those points before any party member could get within their visual range. The only Duergar that "appear" are the ones that wake you up after you Rest (only to be expected when sleeping in enemy territory) and also that appear every 8 hours--personally, I really hate the way these appear right in front of you. It would be more realistic to have them appear in the Cambion Room and have them patrol the level randomly, or something of that nature. As for fighting the Duergar at all, in my walkthrough I point out that if all one desires is to escape the dungeon, one only has to pass a single Duergar spawn point--which, in my game, contained only a sole Duergar Party Member. If one wishes to defeat Ilyich, of course, you'll have to take out more of them, as well as the Otyugh. As for the issue of closing doors: Weimer said, "We'll make all the doors on level 1 stick open once opened and see what people think," and I replied with, "I think it's stupid and unrealistic--but it's a slight improvement over somebody forgetting about you because you've slammed a door in their face." Personally, I am against the Cheesy Door Tricks used in Imp. Ilyich and Imp. TorGal. My rationale for the enemies' being unable to open the doors is based not on locks, but on using my own party members to hold the doors shut. For example, I should be able to lock Karamazov away in Rielev's room, because Minsc is more than strong enough to hold the door against her, especially after wedging it shut with an old sword blade or two. (The same rationale, however, would not apply with Imoen and the Jailkeep Golem.) I agree with Weimer in that if closing the doors were allowed, a lot of players would use unrealistic tactics (like closing a door, not guarding it at all, and pretending that Zhivago isn't smart enough to open it), but I strongly disagree with not being able to close the doors at all. Ilyich and his pals can still be isolated--at least the ones who use melee attacks (Ilyich, Golem, Rasputin, Glabrezu) can. But they're too difficult to isolate, now--in a couple of days I'll send Weimer my big, fat Email with all my suggested improvements.
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#23 | |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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Quote:
[ 05-25-2004, 01:48 AM: Message edited by: Hank Parsons ]
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#24 | ||||
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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And I've only encountered more than two of the Duergar one time so far. That was with the encounter above Rielev's room. I lured the fighter away and dispatched him, alone to find another fighter waiting next to the mage when I returned. Other than that, I've only encountered two at a time (along with their war dogs, of course). Quote:
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I think it is kind of silly that every Bhaal-Spawn has the exact same innate abilities, regardless of class or alignment. Seems like each would have different Innates that matched their abilities and personality a little better.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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#25 | ||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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#26 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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If anyone is interested I can also get some walkthrough for a no reloads dance with Ilyich friends. And yes, that is with version 20.
But it is written for a multi mage/thief specifically designed for Ilyich and a no reloads game through SOA. (and hopefully further) ![]()
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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#27 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Quote:
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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#28 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Quote:
Here's how I beat them....{SPOILER WARNING} * * * * * * * * * * * I entered the library from the Sewer Room. I was just looking for the Duergar Duo that was supposed to be in there, I had no idea that Ilyich and his crew now patrol through the library instead of patiently waiting in the kitchen for me. Once I discovered that they were patrolling the library, I placed Imoen, Jaheira and Minsc back in the Sewer Room and sent my Jester into the library just to the end of the long hallway. I found that if I waited long enough, one or more of the group would eventually come around the corner. I found that Ilyich, Rasputin, and the Jailkeeper Golem were the ONLY ones that would actually chase me all the way back to the Sewer Room. Of course, at this point, I didn't have many weapons that would actually hurt the Golem. When he chased me, I would send Imoen, Jaheira, and Minsc back down the hallway to the room where we found all of our equipment at the beginning of the game. Meanwhile, I would run down the hallway to the left (through the hallway the Sewer Golem uses to open the door). Once I got to the end of that hallway, the Golem would give up the chase and return to the library (as long as the other 3 party members were far enough down THEIR hall for him to not see them). By running back and forth, I was able to "choose" which opponents I attacked first. My entire strategy centered around my Jesters "charming personality". All the battles with the Duergar had allowed him to Level Up, so I had 2 3rd level spells. I chose Dire Charm in both slots. I also had Imoen copy a scroll of Dire Charm into her spellbook and memorize a 3rd copy of the spell. Previous battles have shown that Ilyich and Karamazov are susceptible to Dire Charm, so my strategy was simply to Charm either one of them and have them attack their colleagues. It really works best if you can get Ilyich first, since he has two good weapons that Jaheira and Minsc can use on the Golem and the Glabrezu. It took several tries (probably 20+ reloads), but I finally managed to Charm Ilyich. Rasputin and Karamazov were there also, so I had Ilyich attack Rasputin (since I have never been able to Charm him). Then I retreated my Jester back to the Sewer Room until the fight was over. I waited a few minutes to see if Rasputin or Karamazov would come down the hallway after me, but they didn't. So I snuck back up the hallway and grabbed Ilyich's gear, then went back and distributed among the party. Then I made another trip up the hallway and waited for the next person to show up. The Jailkeep Golem came next and I lured him back to the Sewer Room. Now that Jaheira had a +3 club and Minsc had a +2 hammer, I sent Imoen in with her +1 Quarterstaff while I used my Magic Missiles. The Golem went down quickly. Rasputin was next and I lured him into the same trap. He was Near Death when Zhivago and Karamazov both suddenly showed up at the doorway. I got very lucky and managed to Charm Karamazov also. I made him switch to his +2 shortsword (so I would have as many +3 bolts for myself as possible) and had him attack Zhivago. That prevented the cleric from summoning his deva OR casting that nasty Fire Storm spell. Joker and Imoen pelted him with Melf's Acid Arrows and their remaining Magic Missiles. In the meantime, Jaheira and Minsc managed to hack Rasputin to pieces. Then we just "dog piled" on Zhivago and killed him. After that, we stood around and waited for the Charm to wear off Karamozov. Since he was still equipped with the short sword (rather than that nasty crossbow), he was very easy to beat down (which is good, because Joker and Imoen were both out of spells by this time). That just left the Glabrezu and he was no problem.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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#29 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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Don't forget that you can pick Yoshimo before the Ilyich fight. His traps and backstab can make the difference.
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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#30 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Quote:
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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