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#31 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
Location: south australia
Age: 43
Posts: 603
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maybe because they meditate often?
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#32 | |||||||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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And this is just assuming that the spell disruption ability is useless on any spellcaster you have to use magical weapons on. Not so, I think the Wizard slayers spell disruption ability is superior to both elemental damage weapons (not that the Wiz Slayer cannot utilize that as well to become even better at disrupting casters), since it sticks on the mage and passively prevents spell casting. What if your regular fighter misses? What if his attacks are unfortunately timed so that the mage can fire off a quick spell? What if the fighter is incapacitated, or confused, or killed, so that he cannot be there to actively disturb the caster? What if that pesky bug that allows the caster to keep casting despite being "interrupted" kicks in?" That one has allowed more than one mage to keep casting spells in the face of a fighter equipped with an elemental damage weapon, but it does not bypass the Wiz Slayers spell disruption ability. There are many small factors and circumstancial details to consider that makes the elemental damage weapon solution not quite as solid or reliable as the Wizard Slayers innate spell disruption. He hits a spellcaster five times and he's crippled, hit him ten times and the spellcaster is rendered nearly harmless. A regular fighter with an elemental damage weapon would have to constantly hit the spellcasters till he dies, which could take several times as long as it takes for a WS to score ten hits, depending on the number of stoneskin spells he has in storage and what elemental protection spells he has active. I admit that all of these problems fade as you progress in levels, gain more abilities and better items, but as the spell disruption capabilities of the regular fighter begins to catch up with the Wiz Slayers, the Wiz Slayers innate MR starts to become considerable enough that it will give him the edge over regular fighters when it comes to magical defense. Insect Plague you say? Useless on Liches, blocked by MR, tricky to make it stick on an invisible mage, overall I think the Wizard Slayers spell disruption on hit is preferable. Quote:
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[ 04-16-2005, 03:07 PM: Message edited by: Rataxes ]
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#33 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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I might be wrong or misremembering, but I believe that Lower Fire Resistance is actually an ability of ToB Firkraag, and not SoA Firkraag or Tactics Firkraag.
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#34 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I am currently taking the integral of both the Monk's and the Wizard Slayer's MR curves, to get a definitive measurement of who has the higher overall MR, and by how much. I don't know if I'll be able to provide any pretty visuals, but at least I can produce the numbers. Results soon. |
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#35 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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"This warrior has been specially trained by his sect to excel in hunting and attacking spellcasters of all kinds."
The in-game kit description makes no mention of his stand-out magical defenses. He specializes in attacking mages, a task he performs better than any other pure warrior class or kit, and particularly monks. Which AD&D description implies that Wizard Slayers should have better defense against magic than monks? I sure don't think there is any such text in the game or in the manual. SixOfSpades, I know as well as you that the Monk will win that round, but MR is far from the only thing to consider. [ 04-16-2005, 09:27 PM: Message edited by: Rataxes ]
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#36 | |||||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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A character who has 100% MR from day one (of BG1) will have an MR score of 800,000,000. This is from the calculation of (their MR x the number of EXP during which the character has that MR). A Monk with no items will have an MR score of 483,600,000. This is equal to an average MR of 60.45%, over the entire saga. A Wizard Slayer with no items will have an MR score of 318,749,000, or 39.84% average MR. In order to equal the Wizard Slayer's overall MR score, a Paladin would need to obtain Carsomyr (disregarding any other items / effects) at 1,625,020 EXP, which is roughly halfway through Level 13--a feat of which I imagine all experienced gamers are capable. Of course, this calculation would only hold true if the Paladin always kept Carsomyr equipped, but since better weapons are virtually nonexistent, I don't think this is an unreasonable assumption. Quote:
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1) Almost any spellcaster that appears alone is easily taken care of by causing him/her/it to waste spells on a target that is either immune or expendable. 2) Almost any spellcaster that appears with backup from the other classes is easy to isolate from said backup, thus leaving you back in Case 1. I aim for efficiency in my games, I save spells and potions for when I need them. If I can beat a Mage by simply waiting & wasting him out, and then going in for the kill when he's reduced to Magic Missiles, why on earth should I bother with a True Sight + Pierce Magic + Breach? Sure, the old Wait & Waste isn't as fast or glamorous as running up and tickling the Mage under his armpits, but it sure is safe. All you need is one magic-immune party member (for which the Monk has been proven to be the very best there is) and a place for him to stand, preferably out of Sunfire range from the target. And against a Lich, that's precisely what you're going to have to do anyway, Wizard Slayer or no Wizard Slayer. Incidentally, I should point out that immunity to a certain element only makes the person immune to damage: Their spells will still be disrupted if they are hit with a damage type to which they are immune. Unless, of course, they keep right on casting due to the bug that you mention, but unfortunately I lack any real data on that. Quote:
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From 1,350,000 to 7,250,000 EXP, the Monk has higher MR. That's 74% of the entire game. From 7,250,000 to 7,500,000 EXP, the two are tied. From 7,500,000 to 7,750,000 EXP, the Wizard Slayer is a whopping 1% ahead. And for the last 250,000 of the game, the Wizard Slayer increases that lead to 6%. Granted, the installation of an EXP cap remover and a Level 50 ruleset would benefit the Wizard Slayer greatly in this regard, but it was my understanding that these calculations were to exclude mods. Quote:
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#37 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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Two things...
1) Spell disruption effect only works with melee weapons? I thought it worked with darts too. And it definitely should pierce Mirror Image. 2) Lots of battles, you fight a mage and other enemies simultaneously (Improved Gromnir, Ascension Finale) so you don't have the luxury of waiting them out. Granted, Kharun the Black is reasonably easy to kill and does nothing in his Time Stops, but Sendai is annoying. 3) Who came up with the idea of making liches immune to Breach, and why did Weimer decide to take a step further with putting Spell Immunities in Chain Contingencies ![]() |
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#38 | ||
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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My main beef with the WS is that the WS, AFAIK, has to hit with his weapon before he can cause the spell disruption, right? Well, if my fighters can hit the darn Mage, the game's probably over for him. I mean, my Mages are usually in counter-battery fire, using Remove Magic/Breach on enemy spellcasters before focussing on the enemy fighters. In that sense, once the Mage is hittable, he's going down quick. After all, nothing disrupts spellcasting quite like death does. [img]tongue.gif[/img] [ 04-17-2005, 01:00 PM: Message edited by: Assassin ]
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#39 | |
Dracolich
![]() Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
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#40 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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You can't stack PfMW with PfN Weapons, but you can stack PfMW with PfN Missiles.
I wouldn't say that all mages with PfMW will have PfNM though, in fact I think that's a rarity. |
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