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#51 | |||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
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Then there's your notion that Offense <=> Defense. While it's true that sometimes the best offense is defense, and vice versa, I don't agree that you can use that to justify someone who has specialized in hunting down a particular type of creature being better at defending himself from such creatures than he is at actually attacking them. I associate the term "slayer" with rather offensive and aggressive qualities, and indeed, the handbook kit description for the Wizard Slayer does read: "Combat Compulsion: A Wizard Slayer must, in combat situations, seek out a mage or spell caster over any other opponents" (from sorcerers.net) which I interpret as Wizard Slayers having an almost natural instinct to actively attack evil spellcasters whenever they see them. Can you see why I think the Wizard Slayers offensive qualities should be more prominent than his defensive ones? The idea of a Wizard Slayer tackling mages by relying on his inpenetrable magic defenses is akin to a Kensai equipping a throwing dagger and the boots of speed to make certain he will never be involved in melee combat. Perhaps sound from a survival perspective, but clearly in conflict with the philosophy of both kits. You don't pick a Kensai if you want something else than a close range meat blender, and you don't pick a Wizard Slayer if you want someone to passively defeat a mage by letting him exhaust his spell supply on you. There are monks for that, or wands of summoning. Quote:
I'd be in favour of this upgrade, assuming it can be done: - Let the spell disruption on hit ignore mantle spells and PfMW. As I recall, the PnP version has an ability that lets his normal weapon strike with an enchantment of +1 per two levels, which allows him to hit creatures immune to normal weapons, but also punch through spells that block magical weapons, since his weapon isn't enchanted in the normal sense. This wouldn't be quite the same, but in line with the general idea that his spell disruption should ignore magical protections altogether. In my opinion this single change would bring him closer to his PnP description, make him more uniquely useful, and thus make him comparatively capable enough against mages to hopefully in everyones eyes outweigh his considerable item limitations. [ 04-20-2005, 07:04 PM: Message edited by: Rataxes ]
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#52 | |||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
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2) If Wizard Slayers were restricted from 80% of the magical items that were most useful in slaying Wizards, they wouldn't be worthy of the name. 3) If Wizard Slayers were only restricted from all magical items that were useful against hack & slash enemies, but utter crap against spellcasters (items such as the Defender of Easthaven, or the Sentinel+4, for example), that would make all the sense in the world. 3) If Wizard Slayers were allowed to use certain magical items that a pure Fighter could not, items that were specifically designed to combat spellcasters, that too would make sense, though not quite as much. P&P takes Path 1. BioWare takes Path 2. I take Path 3, and probably 4 as well. I do not hold it as any sort of virtue to adhere to a design that has been proven to be flawed. If the RebalWS can overcome the way the original Wizard Slayer was biting his own tail, and yet still fit a sound roleplaying ethos that follows in the footsteps of what the Wizard Slayer was conceived to be, then the RebalWS is even more valid than the WS ever was. Yes indeed, I "saw fit to revamp the kit completely, based on personal opinions of what the Wizard Slayer is about." With all due modesty, if I am not capable/worthy of formulating a well-balanced kit, then the bar for who does get to make those suggestions must be set pretty damn high. And if you'll look back to the link I posted on the first page of this thread, you'll see that Alson and Dundee Slaytern were very involved in the process as well. You twice mention that I remove the "most unique aspect" of the Wizard Slayer. Well, it's not his Magic Resistance or his Spell Disruption (as both of these attributes are strengthened in the RebalWS), so you must mean his refusal to wear Cloaks, Boots, Rings, etc., that are most useful against spellcasters. You're damn right I took away that aspect, that's the #1 thing that needed to be corrected. Quote:
When I was referring to negation of a kit's disadvantages, I was thinking of how Kensai are 'negated' by using throwing weapons and Dualing to Mage. Or how existing Wizard Slayers are 'negated' by Dualing to Thief. Etc. Quote:
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What might be feasible would be to make the RebalWS's Anti-Magic Aura not strip all spell effects from the immediate area, but just combat protections. But that would sort of conflict with what I'd envisioned the AMA as being (a portable, temporary Anti-Magic Zone), so I'm not sure I'd be a fan of that either. [ 04-20-2005, 09:35 PM: Message edited by: SixOfSpades ]
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#53 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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Hmm, this debate looks like powergamer against roleplayer.
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#54 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
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ha ha! its easy to forget
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#55 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
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There's another possible method, which is a little more overboard - give him an ability which removes combat protections, like Balthazar's Dragon Fist, and have it immediately apply an Aura Cleansing afterwards. So it'd be an "at will" ability.
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#56 | |||||||||
Symbol of Cyric
![]() Join Date: November 17, 2002
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Age: 39
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[ 04-21-2005, 08:30 PM: Message edited by: Rataxes ]
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#57 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
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I honestly don't think that the Wizardslayer class needs to be 'improved' at all.
It's essentially a fighter class with the bonus of improved magic resistance and spell disruption in exchange for some item restrictions. The item restrictions arent particularly awful because we can still use the very best enchanted armours and weapons. It can be inconvenient to have the item restrictions, but IMO it is not essential for the Wizardslayer to be rebalanced. There is still the opportunity for a 25/26 Wizardslayer/Thief that has no item restrictions if you do want to overcome that 'hurdle'. The dual-class also eliminates the arguement about regular fighters being able to get similar MR% via items. I also think that there is a general underestimation in this thread of the effectiveness of the spell disruption ability of the class. It ignores both stoneskin and mirror image spells, and in my experience the mage fails to cast a spell more often than not - even after only being hit once or twice (I'm not sure if the 'real' spell disruption is only 10%... it seems far greater to me). Six, I suggest that you test this premise out. I will concede that the thief dual-class is ONLY valid in the case of a solo, or small party scenario. My current Wizardslayer is going to join up with Aerie once he reaches SoA and the party is going to be suitably small to achieve these levels relatively quickly. To reiterate: The Wizardslayer DOES NOT need improvement or re-balancing of any sort. [ 04-21-2005, 06:57 PM: Message edited by: Dace De'Briago ]
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#58 |
Symbol of Cyric
![]() Join Date: November 17, 2002
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I agree. My personal experience with the Wizard Slayer so far is that I don't really miss the ability to use some magic items or potions that much at all, though the other party members (Imoen, Kelsey and Viconia) have more than enough protective spells between them to cover his every need. The spell disruption on hit was a huge help against mages early on (particularly the duergar mages in the starting dungeons), and even now in Chapter 5 have made some high level mage encounters noticeably smoother compared to how the party would've fared with a standard fighter.
[ 04-21-2005, 07:11 PM: Message edited by: Rataxes ]
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#59 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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It always amuses me to see Jon Irenicus suffer from 100% Spell Disruption, and Insect Plague/Creeping Doom is not involved.
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#60 | ||||||||||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
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And he's back again! Sorry for the intermittent nature of all of this...
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Anybody who calls me a powergamer obviously hasn't heard of my mania for using natural stat rolls....something which is rather evident in my current Multiplayer party. Quote:
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And the RebalWS is actually not the supreme master in every aspect of spellcaster combat, considering that the Monk still has 10% more overall Magic Resistance. Quote:
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[ 04-26-2005, 04:06 AM: Message edited by: SixOfSpades ]
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