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Old 10-22-2002, 06:36 PM   #51
TheGrandSlayer
Red Wizard of Thay
 

Join Date: October 5, 2001
Location: In front of my computer
Age: 34
Posts: 860
Hey I have an idea perhaps I can play Mage Tuain't!*Imagins Mage Tuain't destroying the entire guild with one backfire spell* Errr,I don't think so..I'll play myself....
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Old 10-25-2002, 12:24 AM   #52
K T Ong
Symbol of Cyric
 

Join Date: January 27, 2002
Location: Plateau of Singapore
Age: 62
Posts: 1,230
It was evening. The sun slowly sank below the horizon as the Western sky changed its color from a bright rose-pink into a deep sapphire blue dotted with stars. Throughout the darkening forest, countless insects started chirping.

Rufus the mage walked through the forest. How he loved the sights and sounds of the mysterious night -- the chorus of a thousand crickets, the fleeting fireflies, and the star-studded firmaments...

Rufus had been an aspiring mage in the Wizards Clan for several years now, and he loved every moment of it -- learning new spells, teaching magelings and sharing with them the joy and wonder of magic. In particular he loved spells that dealt with the workings of light, and had now become more adept at spells of this variety than anyone else in the Clan except the High Mages and Archmages.

The High Mages and Archmages always struck Rufus as a boring, tiresome lot -- could never talk about anything else besides discipline, discipline, discipline and rules, rules, rules. How utterly dreadful.

But it was night now, and he had finished his work tutoring the magelings. Time for a bit of fun now! Rufus decided to try the Make Things Glow with Light spell which he had learned recently. Spotting some small shrubs with violet flowers nearby, Rufus walked to them and touched them gently while whispering an incantation. At once the shrubs began to glow with a soft green light, their flowers glowing violet.

Overjoyed, Rufus proceeded to cast the same spell on every shrub and bush he could lay his hands on in the area; soon, the whole place became like an enchanted forest, all the plants and flowers lighting up in the darkness...

(ooc: Remember, SecretMaster, I wanted to be a light mage! )

[ 10-25-2002, 07:46 AM: Message edited by: K T Ong ]
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Old 10-25-2002, 03:50 AM   #53
chi master
Zhentarim Guard
 

Join Date: July 19, 2002
Location: New Zealand
Age: 35
Posts: 398
Quote:
Originally posted by SecretMaster:
It is a land with 75 acres or rolling land, forests, and Castles and homes.
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Old 10-25-2002, 03:54 AM   #54
chi master
Zhentarim Guard
 

Join Date: July 19, 2002
Location: New Zealand
Age: 35
Posts: 398
Quote:
Originally posted by SecretMaster:
People so far
Willard- Planar Sphere Destroyer (Mage) Specializing in Positive and Negative Energies.
The Grand Slayer- Conjuration, Illusion Class, Freelancer Mage.
K T Ong- Mage
Chi Master- Apprentice Specializing in Postive and Negative Energies (I think)
Merlin Al Thor-Apprentice.
I also Know teleportion magic.
Quote:
Originally posted by SecretMaster:
It is a land with 75 acres or rolling land, forests, and Castles and homes.
I need it.
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Old 10-25-2002, 11:50 PM   #55
Willard
Fzoul Chembryl
 

Join Date: June 14, 2001
Location: Vermont
Age: 34
Posts: 1,752
Seeing the bright lights, Willard awoke from his bunk, rubbed the sleep from his eyes, put his robe on, and stepped outside. "Darn cats!" he said to himself. The sight he then saw was a very spectacular one indeed.

The whole western forest looked like it was aflame! Willard cast a "Cloak of Night" spell to estinguish it, but just as it did Rufus came running.

"What in the nine hells did you do that for!?" he yelled. "I spent quite a long time lighting that up you know! Just because you're a boring old kook doesn't mean that you can wreck everyone else's fun!"

"Old!? Old!??? I'm only 97, for crying out loud!" replied Willard. "I was sound asleep, and I thought the woods were on fire. So sue me."

The elven mage turned and left. "Just try to get some sleep, Rufus. You know that the tournament's tomorrow," he said.
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Old 10-26-2002, 01:04 PM   #56
Willard
Fzoul Chembryl
 

Join Date: June 14, 2001
Location: Vermont
Age: 34
Posts: 1,752
Oh, BTW, I'll post a seperate thread for this thing. We'll want to seperate the discussion and ideas thread (this one) and the RP thread. [img]graemlins/thumbsup.gif[/img]
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Old 11-02-2002, 01:00 AM   #57
Merlin Al'Thor
Drow Warrior
 

Join Date: August 25, 2002
Location: Australia
Age: 37
Posts: 254
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Oh so tbis is what we'll be doing, oakey daokey. i don't know much bout this kinda stuff, but i'll try. Not today though gotta finish TOB and then put in some study/see yas
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Old 12-03-2002, 08:36 PM   #58
SecretMaster
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Well, took me long enough, but here is the rest of it.

As you know, we have plenty of land, and plenty of oppurtunities to be made. There are 3 main villages, and 4 other that are just really for stopping by and visiting, but of course you can find some jobs there. Traveling the north road from the main castle will put you in the Town of Lucksin which is essentially, one of the most important town.

Town of Lucksin
Perhaps one of the most busiest town on the land, Lucksin has great oppurtunities to be made. For mages who would like to start their own trade/business with their job, come here. They have a real estate office which has 3 two story buildings that are vacant. On each floor is an open office, so 6 offices in total to set up an alchemy shop, healer, trainer, anything along those lines.
Another point of interest is Mara's Inn. Mara is kind women, who is very friendly. And, she always keeps an ear out, so if your looking for some jobs to do, she most likely has one for a group of wizards, or single quests. Check the Job Board to see what she has up there.
Lucksin is also famous for its Grand Hall. The Grand Hall is the business section, and many people will find jobs there. It is building that has 4 sectors. The first is the Welcoming and Housing sector. This sector contains homes for people wishing to buy one so they can continue their studies (after all, certain things aren't permitted in our Keep). The 2nd sector is the business sector, where people set up small stands and shops. Some people are hiring, you just need the right skills. The third sector is the University. While our Keep has better materials, some people just can't afford it. So, they go to the University. They are hiring, and if anyone is interested, they are looking for an alchemist, and a healer. And since Wizards generally get into fights, they have positions open for 2 enforcers. Finally, there is the Mayors Hall Sector, where you will find the mayor and ask questions.

If you take the south road from the keep, you will meet a fork in the road. The eastern path leads to Elunst and the southwestern leads to the Village of Greydawn.

Tower Town of Elunst
Elunst is perhaps the most famous place on our land. It is a grand sight to see. While it appearance may be small, it is very large. When you first see the town, you will only see 6 large towers. But as they rise, they connect and spread out, creating more and more space. It is a pure wizarding town, that requires many magical talents to move around (such as levitating). (If anyone plays Morrowind, this town is much like the tower town of Tel Vos)
The citizens and workers of Elunst are noted for the impressive ability to use the magic skill of alteration in everyday life, and thus have the finest teachers of Alteration. The people of Elunst also study the arts of Summoning, and in their High Council, they study necromancy.
Political System:
Elunst was not originally part of our University when we decided to build it. When we purchased the lands (and the lands of the towns) the people we purchased this from were at war with another region. Elunst was built as fortress for the invaders, and was built on top of powerful resources so it was a vital stronghold for any side. However, when the war ended, Elunst remained in control of the invaders, so it has a different political system.
The Political System involves one poweful leader (referred as the Arch Magnus) and he has his 8 advisors. He has another 18 agents who act as operatives giving information to the Arch Magnus. The agents enlist 20 mages each so they cover certain places and find out if anyone is disloyal. The Arch Magnus also has his Documentors, which consist of about 500 men keeping financial records, making sure money gets paid, and making sure no money problems occur. Those 500 men report to the 3 Masters, and those 3 masters report to the Headmaster, the Arch Magnus finicial advisor. Finally, he has his Justice Wielders, who keep the law safe and sound. The Head of those men is the General, who also advises the ArchMagnus.
Continued on Next post

[ 12-16-2002, 04:04 PM: Message edited by: SecretMaster ]
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Old 12-18-2002, 04:27 PM   #59
SecretMaster
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Elunst (Continued)
Elunst is a pure wizard town, not a single resident does not have magical capabilities. Since it is all wizards, there is a constant struggle to start a business, so don't go to Elunst for business. But go to Elunst for superb lessons in magic, some great magical items, great alchemy formulas, and see some of the greatest sights. There is the Tunchai Obelisk. The Obelisk is made of the magical metal Mosarn. It is a rare metal that exists in very few places, and its magic power is so powerful, that if not used carefully, diabolical wizards would use its power to destroy everything. The Tunchai Obelisk powers the whole city, bounding its magic into the walls and making everything sturdy, and gives life to all the plants and trees in a 60 mile radius. Another sight to see is the Avyoran Tower. It is the most spectacular sight. It is a grand tower, made of pure marble and white stone. Unfortunately, none has ever entered since Avyoran died. He said, only the ones who know the secret can enter.

GreyDawn Village

Greydawn is a village for the priests and healers. The Temple of Rising Dawn have made it a holy sight, because of the precious springs and the Vilhunt Gardens. Elves used to occupy the Village, a small group of the Yunidor, a sacred druid tribe that existed here eons ago. The Vilhunt gardens is what remains of them, a 5 acre fertile lands, with lots of beutiful streams, Trees and flowers and old ruined buildings. Another great place to go to in Greydawn is Tur'Zulog's Fine Alchemy. Tur'Zulog is a famous orc alchemist and armorer. He will forge and creat any potions you need. Every alchemist (Except in Elunst) gets their supplies from Tur'Zulog. There are also openings for some healers and loremasters, and a posistion for a druid to tend the gardens.
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Old 01-16-2003, 03:26 PM   #60
SecretMaster
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Guild Accounts:

Money will play a role in this guild too. Remember, you will have jobs, and you will need money for survival. Now then, if you ever need any money, you can withdraw from the guild account. The account is a small portion of money set aside for you. Every member gets 10000 gold in their account. If it drops below 4000, you must pay enough gold to equal 10000. So, if you have 2600 gold in your account, you have to pay 7400 gold. You can also put place money in their if you like. An account holds up to 20000 gold. To purchase a new account, PM me and pay 1000 gold for a new one.
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