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#61 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Spell Disruption ignores Magic Resistances and Spell Immunities.
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#62 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I think the only time that I'm not completely happy with Creeping Doom is in Quile's home, with those three damn Magic-Resistant Drow Wizards. At all other times, it works just fine.
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#63 |
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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I've read this debate with much interest mainly because I *hate* the current incarnation of The Wizard Slayer Kit & find it utterly boring to play & was indeed hoping an improved WS might come about.
But... I don't agree with Rataxes in that WS is fine as is & I don't agree with Six's proposed RebalWS (I can go into reasons why on either front if anyone's interested, but it'd detract from my proposal if I did so here [img]smile.gif[/img] ), so... I may as well toss my own 2 cents in & see how it flies... How 'bout this... Totally flip the WS's current equipment restrictions. All Cloaks, Gauntlets, Amulets, Potions, etc., etc. are allowed. ONLY non-magical weapons & armors are allowed. That's it. Current spell failure, MR, whatever abilities remain. New WS is an utter failure vs. Liches... so be it (go get a party). New WS loves it when a Mage casts PFMW. New WS can use MR-boosting equipment to his heart's delight, but (because downsides are good, too) can't touch a Mage's Golem/Mummy/Elemental guardians. Too bad - that's the trade off to his abilities, which are geared towards Slaying Wizards. FWIW... - Imrahil |
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#64 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
The AMA is clearly overpowered in it's current form. I think it would be more reasonable in the form of a single target touch spell such as Energy Drain, usable once per day for every x levels (or maybe just plain once per day, with a special HLA, choosable multiple times, that adds one extra use), but I don't know if perhaps this would stray too far from how you had pictured the ability. Anyway, I'm pulling out now. You've made it clear enough that the rebalanced Wizard Slayer is a new kit based on new ideas, so I can't argue against it in the context of existing ideas of what the Wizard Slayer should be like. As I've already said, I don't like the fact that the RebalWS has been so meticulously designed to be the perfect countermeasure to every difficulty that spellcasters generally pose, but since that's apparently the core idea of the kit, I have little else to say. [ 04-27-2005, 02:09 PM: Message edited by: Rataxes ]
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#65 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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I would say that liches are the enemies who are difficult, whereas mages are easily defeated by a party. So a WS which is only effective against mages is pretty much pointless except in the case of Improved Irenicus, who goes down reasonably quickly to darts of wounding anyway.
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#66 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
Location: south australia
Age: 43
Posts: 603
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the easiest way to kill litches is to use the sunray abilty with the daystar, i killed the one at the gates in about 5 secounds after the spell is cast. just put some MM into him to disrupt his cansting and then sunray his ass, then just hack and slash. works for me.
[ 04-28-2005, 04:02 AM: Message edited by: timothy trotter ]
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Nobody expects the Spanish inquisition!<br />You will stay in the comfy chair until lunchtime, with only a cup of coffee at 11! |
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#67 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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I believe that the people in this thread are referring to the liches in Tactics which are somewhat more difficult to defeat than a regular one, seeing as how they walk around being immune to everything in the universe. Ao could throw a 90d90 blast of ultimate magic at one of them and the lich would take no damage.
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#68 | ||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
I like your point about dealing with Summons, though. Just because Pit Fiend was summoned by a Lich doesn't mean a Wizard Slayer should be able to kick its ass with no difficulties. Quote:
Quote:
An HLA that adds additional AMAs is an idea I was considering myself, to compensate for their having limited Greater Whirlwinds, Greater Deathblows, and Smites (each one would probably be capped at 5). Turning this into the single-target, touch spell you describe would probably have no real effect (unless you mean an actual TOUCH spell, which would require a successful to-hit roll and proper weapon enchantment), since there are rather few battles where more than 1 dangerous spellcaster would be in the range of a single AMA. I just prefer the area-of-effect method because I think it's more in tune with how Dead Magic affects an area, not just a person. Quote:
I am considering a boost to his Magic Resistance. I'm thinking 10% + 2% per level, thus giving him exactly the same overall MR as the Monk.
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#69 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
Location: south australia
Age: 43
Posts: 603
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oh. those litches seem pretty nasty then
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Thread | Thread Starter | Forum | Replies | Last Post |
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