11-21-2001, 06:55 AM | #1 |
The Magister
Join Date: November 3, 2001
Location: Auckland, New Zealand
Posts: 138
|
I think they may be great (emotion, Greater malison, hold person) but they lose out on invocation/evocation!!! It held me back from ever looking at them as a consideration as my PC character. Will Enchanters be good enough in SoA? How do u survive with him/her once u make her?
__________________
King Enigma<br />Queen Ellesime\'s lover<br />A high lvl swashbuckler<br />A manic pickpocket<br />A kidnap expert<br />Nightmare of the nobles<br />The freelancer |
11-21-2001, 08:59 AM | #2 |
Zhentarim Guard
Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
|
Although enchantment/charm school has some very good spells, I would rather be a straight mage and give up the extra spell per level than give up invocation/evocation spells. If your still interested in playing an enchanter for roleplaying experience just make sure you have another capable mage in your party.
|
11-21-2001, 09:31 AM | #3 |
Manshoon
Join Date: August 24, 2001
Location: Hannover, Germany
Age: 61
Posts: 173
|
I played some of the specialist kits. In the end, there is no difference between them. All depends on the repertoires of your 2nd and/or 3rd mage. Adjust them to your missing school and you'll be fine.
__________________
Man is wolf to dwarves |
11-21-2001, 01:35 PM | #4 |
Zhentarim Guard
Join Date: August 30, 2001
Location: England
Age: 39
Posts: 345
|
If you play as a necromancer then just have Jan in you party. He's from the opposite school of magic so you have access to all spells. My lvl 17 necromancer is vey good.
Warby |
11-21-2001, 01:42 PM | #5 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
|
I like the role-play aspect of an Enchanter. Cool name, cool character. The limitation is part of the fun. Finding a more creative way to kill something other than say hitting it with a magic missile all the time.
|
11-21-2001, 10:26 PM | #6 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
|
Try soloing a Transmuter. [img]tongue.gif[/img]
|
11-22-2001, 01:29 AM | #7 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
|
quote: ......or a Diviner |
11-22-2001, 10:43 PM | #8 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
|
? Why do people think Diviners are hard to play with?
The only nice( as in you are going to use) spells that they lose out are Find Familiar, Melf's Acid Arrow, Flame Arrow, Spider Spawn and Wish. Any other Conjuration spells are usually not used, although some people do use Nishruus and Hakeashars( I do not). Frankly, IMHO, Diviners are still very powerful Specialist Mages. Now, Transmuters, what do they miss out? Let me count some of the spells... ... Protection from Petrification, Resist Fear, Dispel Magic, Spell Thrust, Remove Magic, Remove Curse, Secret Word, Breach, Lower Resistance( yay...), Spell Immunity, Spell Shield, Globe of Invulnerability, Pierce Magic, Protection from Magical Energy, Protection from Magical Weapons, Spell Deflection, Mantle, Spell Turning, Khelben's Warding Whip, Improved Mantle, Pierce Shield, Freedom( better not let any summon get Imprisoned [img]tongue.gif[/img] ), Imprisonment, Spellstrike, Spell Trap. Your only way to remove spell protections is to use Ruby Ray of Reversal... You also cannot have any spell protections... ... There are 36 Conjurations spells, but you will most likely end up never using most of them. Who summons lesser elementals and elementals regularly? Who summons Carrion Crawlers and Wyerns regularly? Armour? Find Familiar is a one-trick pony. Glitterdust? Power Word Sleep? Ghost Armour? Monster Summoning I, II, III? Etc... ... There are 39 Abjuration spells, and I guarantee you, you will end using them more frequently than Conjuration spells, in terms of variety. |
11-23-2001, 09:52 AM | #9 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
|
Man, Hakeashar has been staple summoning for my Sorcerer. Draws fire, hard to kill. It absorbs and is healed by magic cast at it. Amazing for a soloist. I wouldn't do without it.
Anyhow it's the roleplay aspect of a Diviner, or Seer that is so funny. "Fear me! I am the evil Diviner Ragnasher. I have become death, destroyer of worlds!" Yeah right [img]graemlins/laugh2.gif[/img] edit: I meant to type I WOULDN'T do without a Hakeashar, not would. Sorry. |
11-23-2001, 06:45 PM | #10 |
Silver Dragon
Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
|
quote: This is just funny, really. I like, cant visualise the all powerful seer either
__________________
<br /><br />Non Serviam. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
A Beginning Enchanters Guide to some Simple Items | promethius9594 | Miscellaneous Games (RPG or not) | 16 | 06-08-2004 05:41 AM |
Question regarding enchanters | moiraine sedai | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 08-19-2003 08:57 AM |