07-16-2004, 06:19 PM | #1 |
Elite Waterdeep Guard
Join Date: April 26, 2003
Location: Chinley
Age: 34
Posts: 46
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What is in Durlag's Tower? I've heard a lot about it in the forum but I don't want to go in, in case I'm not at a high enough level or I miss something. So what is actually there?
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07-16-2004, 08:23 PM | #2 |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
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Treasures, experience, and a sick adventure. Head in there
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"You're a thief and a liar." "No, I only lied about being a thief." |
07-16-2004, 08:26 PM | #3 |
Knight of the Rose
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You've got TotSC expansion right? Go there and have fun
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"When you start with a presupposition, it's hard to arrive at any other conclusion." "We are never to judge a philosophy by its abuse." - Augustine "If you're wondering if God has a sense of humor, consider the platypus." http://www.greaterthings.cbglades.com |
07-16-2004, 10:33 PM | #4 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Quote:
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07-17-2004, 06:49 AM | #5 |
Egyptian Goddess of the Dead
Join Date: July 12, 2001
Location: South Carolina
Age: 40
Posts: 3,771
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Durlag's Tower is an area of many floors, traps, and difficult monsters, along with a few puzzles. It's tricky but by no means impossible - it starts you off reasonably slowly with some manageable enemies and then it's up to you from there. Basically, if you can get inside without too much trouble, you can handle it. Expect doom guards, spiders, basilisks, dopplegangers, and other similarly tough creatures. Make sure your party is level 6 at least before entering, and spend all the money you can in preparing to enter, since it's usually always one of the last dungeons you'll deal with. Make sure you have good weapons, armour, and as many potions, scrolls, and magic arrows you can get your hands on - they'll all come in very handy. The rewards of Durlag's Tower are incredible. You'll get bucketfulls of experience and treasure - it's very unlikely for anyone not to hit their XP cap after emerging from it. Good luck, and have fun. [img]smile.gif[/img]
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07-17-2004, 10:57 PM | #6 |
Mephistopheles
Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
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Durlag's Tower, IMO, is a standard on what RPGs should be. There is another TotSC quest/opportunity that I found great but it seems you haven't gotten to Ulgoth's beard yet so I'll refrain from saying anymore about it. I have played many PC RPG's but there is something about this Tower that so outstanding in design and play. The creativity is second to none. Make sure your party has a very good thief to find and detect traps. And, by the way, there are times when you need a Cleric to cast detect traps because even a thief with 110% detect traps won't find every one... You'll see.
You'll need every trick you can think of to survive. Every standard class is vitally important. Tanks are indespensible but so are the spells, both clerical and arcane. I found finishing chapter 5 of Baldur's Gate before moving onto Tales of the Sword Coast (TotSC)the best way to go. Then return to chapter 6 after you've finished all the quests. Also, I agree with Arledrian to have your party at 6th level beforeattempting the Tower. Oh yes, one more thing: SAVE, SAVE, SAVE! [ 07-17-2004, 10:58 PM: Message edited by: Albromor ] |
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