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Old 07-28-2005, 04:45 PM   #1
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
I finally installed the Saerileth mod, and I'm having a blast with it! However, I am having some serious dificulty against the dragon that the mod adds (Klangaxin or something). My party, it seems, is just too low a level to take him on. I know I can come back later, but I have a major problem with that: I am playing a paladin and doing the stronghold quests, but the first one where you save a group of paladins from ogres is interupted by Klangy, since they are directly south of the Umar cave. I would get Carsomyr, but I dont want to kill Firkraag until I am assigned the quest, and cant get the quest until I kill Klangy.

My party:
PC Inquisitor lvl 10
Saerileth lvl 11
Anomen lvl 7/10
Jaheira lvl 9/12
Jan lvl 10/11

What level do you recomend I take on Klangy? Is there some way I could kill him now?

Thanks!
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Old 07-28-2005, 05:19 PM   #2
Aragorn1
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You know that killing Firky before being assigned the quest doesn't afect the quest, you just tell them you already did it.
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Old 07-28-2005, 06:00 PM   #3
Marty4
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Really? I read somewhere that it ruins the quest if you do it ahead of time...

Well, assuming Firky is easier, that should help a lot. Thanks!
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Old 07-28-2005, 06:29 PM   #4
Aragorn1
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Hmm, I'm pretty sure I did that on my last run through as a Paladin, i'll check the journal from the save to make sure.

*****VERY IMPORTANT EDIT*****: I did, BUT you don't get the extra experience aparantly that you would have got had you waited.

[ 07-28-2005, 06:44 PM: Message edited by: Aragorn1 ]
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Old 07-28-2005, 07:44 PM   #5
Sillara of the Tamari
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Join Date: January 2, 2005
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If you had a 12+ level mage you could do the malison-malison-chromatic orb trick. And a couple of dooms from Jaheira wouldn't hurt. Not to mention the cheese of casting the cleric spell "Magic Resistance" on a dragon. [img]tongue.gif[/img] There is no save, as it is considered a "friendly" spell, but it SETS your MR to the level given by the spell; it does not AUGMENT your MR. Suddenly the dragon has only approximately 20%-25% MR, and those malisons, dooms, and chromatic orbs get through!


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Old 07-28-2005, 08:25 PM   #6
krunchyfrogg
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Greater Malison's don't stack.

Another cheesy trick is to cast "Strength" on a dragon. It's never resisted, and I'll bet dragon's are stronger than 18/00.
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Old 07-28-2005, 09:30 PM   #7
Western Paladin
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I think they have around 20 - 22 Strength, so that should work. It seems kind of really cheesy, though.
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Old 07-29-2005, 08:15 AM   #8
shamrock_uk
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I just wasted him with a party around level 10 - in the end it was done by magic. Cast two lower resistances (all I had memorised) and then just hit him with the usual damage spells. Flame arrow, magic missile etc.

Mazzy and Saerileth both seemed to do good jobs of holding him back from my casters but they were pretty ineffective at actually hitting him. Providing you have two or three mages, that's probably the way to go.

[ 07-29-2005, 08:17 AM: Message edited by: shamrock_uk ]
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Old 07-29-2005, 01:35 PM   #9
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Quote:
Originally posted by Marty4:
PC Inquisitor lvl 10
Saerileth lvl 11
Anomen lvl 7/10
Jaheira lvl 9/12
Jan lvl 10/11
I hope you're planning on getting a full-time Mage soon....


Quote:
Originally posted by Sillara of the Tamari:
.... malison-malison-chromatic orb trick. And a couple of dooms from Jaheira wouldn't hurt. Not to mention the cheese of casting the cleric spell "Magic Resistance" on a dragon.
So....the justification for introducing a powerful Dragon at a point too early for it to be beaten is....to strongarm the player into abusing cheesy spells if they don't want to leave a hostile Dragon in a populated area? Sounds like a great mod.

Doom doesn't stack with itself, either.
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Old 07-30-2005, 09:37 AM   #10
White Lancer
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Either does malison
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