11-20-2006, 02:07 PM | #1 |
Elite Waterdeep Guard
Join Date: October 29, 2004
Location: Demonland
Age: 63
Posts: 15
|
1) Are the torches working properly? I've wasted a lot of spells using magic light in dungeons were I could not see anything past my nose, even when I had a torch equipped by all party members! Do I have to light the torches perhaps? And how?
2) Is there any script that can make the world turn around as it did in NWN? It's still hard getting used to the new way... |
11-21-2006, 11:18 PM | #2 | ||
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
|
Quote:
Quote:
|
||
11-21-2006, 11:35 PM | #3 |
Symbol of Cyric
Join Date: October 21, 2004
Location: Vancouver, BC
Age: 35
Posts: 1,143
|
I found that torches didn't actually give out any light either. But I use that thingie of Lathander that has unlimited uses of light.
__________________
[img]\"http://img11.imageshack.us/img11/4763/callumavataranimated4ff.gif\" alt=\" - \" /> |
11-27-2006, 06:07 PM | #4 |
Ironworks Atomic Moderator
Join Date: January 7, 2001
Location: Virginia, U.S.A.
Age: 57
Posts: 9,005
|
Guess I'll use this thread to add my own dumb question. What happens when a NPC dies? Is it like NWNs1 wherein they don't really "die," they end up in a building and you just have to walk back and pick them up again? Or do they really die? If the former, are there any penalties to you or the NPC when one "dies" and ends up in some building?
I ask because I still am low on money, only can find one merchant that sells healing kits (Fort Locke) and am plain running out of money to keep my weaker NPCs alive. |
11-27-2006, 06:14 PM | #5 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
|
If you don't die they respawn at the end of the battle. Kinda unrealistic IMHO.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
11-27-2006, 08:59 PM | #6 |
Ironworks Atomic Moderator
Join Date: January 7, 2001
Location: Virginia, U.S.A.
Age: 57
Posts: 9,005
|
Oh OK thanks SpiritWarrior. [img]smile.gif[/img] Yeah, unrealistic, but they probably figured if they didn't respawn them, the player would just keep reloading if somebody died, which can get irritating after a time (Hello Qara!) [img]tongue.gif[/img]
Well this is good to know. Now I won't spend so much on tons of potions for everyone. Fire crazy bitch can just die and respawn later LOL. [img]graemlins/hehe.gif[/img] It has always been my hope that someday we can buy a game and have a LOT of options as to how we'd like the game to go, not just choices of Easy-Hard, but also the respawning for NPCs, and monsters as well. That way everyone is happy. [img]smile.gif[/img] |
11-28-2006, 01:48 AM | #7 | |
Fzoul Chembryl
Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 38
Posts: 1,701
|
Quote:
__________________
God is in the rain. |
|
11-28-2006, 10:02 PM | #8 |
Ironworks Atomic Moderator
Join Date: January 7, 2001
Location: Virginia, U.S.A.
Age: 57
Posts: 9,005
|
I remember in Baldurs I and II never did I let anyone in my party die, I'd reload if they did. It didn't happen THAT often though as it does in NWNs2. No doubt in this game, to keep everyone alive equals massive amounts of potions all the time, and not much money for anything else LOL. So again I'm glad of the respawn thing if that is how they are going to make it. I'd also be find with the no-respawn deal if they would make potions easily available, money easily attainable to buy said potions, armor, etc. d
|
11-29-2006, 03:47 AM | #9 |
Fzoul Chembryl
Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 38
Posts: 1,701
|
Well to be honest, I think respawning fits the game as it is. It is horribly unbalanced and chaotic, and the AI just doesn't fit a no-respawn system. And potions don't work either, as I said, they'll uncur AoO's while drinking them, which means they'll lose health just as fast as they'll gain it.
That of course does not count for potions of Heal. But when do you find those hmm?
__________________
God is in the rain. |
11-29-2006, 11:19 PM | #10 |
Symbol of Cyric
Join Date: October 21, 2004
Location: Vancouver, BC
Age: 35
Posts: 1,143
|
Well I remember in IWD2, whenever one of my characters was close to minimum health, it would be a quick pause, export character job, and then import them again when they actually did die. Which is even more unrealistic. But that system allowed you to play realistically if you wanted to, until you died completely, in which case you could realistically reload the game.
Of course, with a character on 0 health in NWN2, traps are absolutely pointless.
__________________
[img]\"http://img11.imageshack.us/img11/4763/callumavataranimated4ff.gif\" alt=\" - \" /> |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Dumb questions!!!!! | steveum | Miscellaneous Games (RPG or not) | 16 | 05-12-2004 11:12 AM |
BG1 dumb questions | Grendal | Baldurs Gate & Tales of the Sword Coast | 23 | 07-10-2003 05:23 AM |
BG1 dumb questions | Grendal | General Conversation Archives (11/2000 - 01/2005) | 6 | 06-30-2003 03:47 AM |
Dumb Questions? | gutplumbr | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 7 | 02-04-2002 01:06 AM |
some more dumb questions | gutplumbr | Wizards & Warriors Forum | 2 | 06-16-2001 09:50 AM |