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Old 12-31-2000, 06:02 PM   #1
carg
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Join Date: March 1, 2001
Location: the Netherlands
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- Finally I noticed a worthwhile use of Presence: in combination with the merchant trait (Rogue Guild 4) you get extra high prices (when selling) with higher Presence. (So Lily: you can't train merchant because it's not a skill, but you can increase it's effect!)
- Monks loose their kick attack when they're overburdened. (That's why my pixie was such a terrible monk!)

One farfetched guess: Freyedies talking about Living Stone: would that be a word joke about you playing Dr. Livingstone by exploring a river of lava ??? (In case you thought my imagination was wild when I associated the remarks from ratlings about 'you pays fer pies' with the ratpie from Bilbump.)
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Old 12-31-2000, 06:48 PM   #2
Thorny
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Observations?

Permanent Boogreism for the Fighters? When my party discovered the cure for Boogreism, the spell casters rushed to get cured and regain their spell casting, but they debated whether they should leave the fighter in his Uh, condition. After all, he didn't cast spells, still had use of his armor and weapons and already had the intelligence of a Boogre. The extra 100 hit points was very useful for some one who usually had a target on their chest ( virtually permanent lure spells).

They conceded eventually, not because of the fighter's objections, when did a fighter ever have anything intelligent to say anyway? But spell casters can't equip a sword, the ninja will have nothing to do with any weapons and they couldn't bear the thought of a Boogre wielding the Mavin Sword and saving the world!

But curiousity may win out and some day I may try the idea of permanent Boogresism for one of my characters. I'll set him up from the beginning. He won't expect a thing! -evil chuckling-
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Old 12-31-2000, 06:58 PM   #3
Thorny
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re: Merchant trait and Presence Ability

Finally - a way to get a fair price. It's been highway robbery until now.

My pet peeve is the outrageous cost of identification. Made even more ridiculous by the fact that my incredibly highly intelligent Spell Casters can't even recognize a rotted shield, a rusted sword, a cheap and dirty dagger or even an arrow. You'd a thought they would have at least a basic skill to improve on, eh. Dey are definitely Da Tinkers.

Another bug with ID Item? Every time I used the Miners Permit and then received it back it was listed as ?scroll? again. I had to ID it every time. Same with uncurse item. The priests at the temple uncursed a Rod and I suddenly didn't know what it was anymore!

Minor little beefs - the game itself is a HUGE success imho.
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Old 12-31-2000, 07:05 PM   #4
Thorny
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A rather useless (tongue in cheek) observation about not being able to equip a Robe with any other armor. (Repeated from earlier posting)

From the minute we stepped ashore I had an uneasy feeling. My slowly developing Scouting skills were of no use. These marks were too strange to identify. Were they recent, or days old? Some daylight would have helped, but of course it was night. Was it always night, or was my sense of time off kilter from spending endless days in damp, musty caves? I didn’t ask for this job. Nivius started it by giving me the Signet Ring, then the Oracles babbled on about destiny, D’Soto moaned a Sacred Word and then Erathsmador handed me the Mavin Sword. For a while, they had me believing the whole thing, but I’m no hero. I am bound by my honor as a Samurai. “First, I lost track of the days and now it seems I’ve lost track of time altogether. Are the nights three times as long as the days? What astronomical arrangement could explain that?

Priestess looked nervous, not a good sign. “Where are we?” She asked, longingly looking back along the path towards the ship.
Ninja Assassin was checking the maps. He was the mapping expert and could always find a way in to a deserted castle or past a locked door. I wish he was as good at finding a way out. It was the brainy Spell Caster who finally figured a way out of the Boogre Caves. That’s where she picked up her nickname – Tinker. Wendy was a Pixie and the name stuck!
“By my reckoning this is one of the larger islands.” Ninja offered. “And that silhouette against the night sky up ahead bears a strong resemblance to a skull. Skull Island. I knew it was around here somewhere.”
Suddenly the stillness of the night air was rended by a bone freezing cry as a pack of cat like creatures sprang from the shadows. They were hard to distinguish from the shadows. All I could make out were long fangs and soulless, yellow eyes which held an insatiable hunger like I’d never seen before.
“Wack-a-mole!” shouted Barbarian as his Blade of Argus whistled through the air. A bone crunching hit, but the shadowy creature just hissed and clawed at his Plate Armor with a set of razor sharp claws. Barbarian staggered from the blow. Blood was dripping from the wound. Barbarian howled a battle war cry!
“These ain’t no Worgurs!” I shouted. “Spellcasters, we need help fast!”
Within moments the battle was going against us. These things had hides like armor plate and claws that could tear Armor like it was a piece of cloth. Oh terrific, it seemed that most of the cats had their hungry eyes fixed on me. “They’re all around me!”
Priestess completed her conjuration and smiled. “Yes, it does seem like they’ve developed a strong attraction to you. I can’t explain why that always happens. It must be your magnetic personality!”
“Well, I could really use the force right about now if you don’t mind.
Tinker flipped through her spell book, wondering what might affect these creatures. “Am I hearing correctly. The mighty warriors can’t handle a few cats. You’re asking for help from the winey, weak females?”
Assassin leapt out of the shadows and chopped one of the already battered cats a killing blow. “Yeah!”
The cats were lightening fast and attacking multiple times. One of them lunged past Barbarian and tore a nasty gash in Tinker’s leg.
“Don’t you wish you had worn your Wizards Robes now? No, no, you wouldn’t listen to me. You wouldn’t wear the Robes because they clashed with the golden Plate Armor Bra. Just like a women to put fashion before practicality.”
The Assassin was quaffing a potion of great healing. I wished we had purchased a few more back in town. “Hey, I could use one those too.” I yelled above the din of battle and conjurations.

Eventually the spell casters were able to put one asleep and paralyze a couple more. Two creatures were dead after multiple sword blows, leaving just one more to finish off before healing up and finishing off her ‘frozen’ cousins.
Ninja wheezed. “Holy Worgur, what were those things?”
I sheathed the Mavin Sword and inspected one the many pelts lying around, “Longtooths would be my guess. They have razor sharp teeth and claws. Now I understand why this island is uninhabited.”
Barbarian grunted an acknowledgement, battle rage still visible in his wild eyes. Priestess was tending to his many wounds. Tinker was fussing with her hair again. No way on earth I could convince her to wear one of those “funny looking” caps. But I have to admit I don’t mind carrying her robes around even if is likely that she will never wear them again.
Skull Castle loomed against the night sky. It was going to be another long night in Gael Serran.
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