11-11-2001, 07:52 AM | #1 |
Elminster
Join Date: October 10, 2001
Location: Johannesburg,Gauteng,South Africa
Posts: 405
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Please Let Me Know
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Member Of Keldorns Order |
11-11-2001, 09:59 AM | #2 |
Elite Waterdeep Guard
Join Date: November 10, 2001
Location: Woodlands Tx
Posts: 31
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I like the loads of new equpiment and dual-wielding.
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[IMG][/IMG] |
11-11-2001, 10:00 AM | #3 |
Manshoon
Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 47
Posts: 248
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His weather, sound, adventures, riddles, romances.
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\"Cuando el mundo de los muertos venga, nosotros ya estaremos ahi\"<br /> Sir Aurum D\'Yave<br /> Knight of Realm of Shangrila<br /> Order of Gemini |
11-12-2001, 06:00 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
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The fact that the game now PAUSES when you click a portrait to change weapons or equipment.
I can't tell you how many times I got whomped on by a monster while I was exchanging items or weapons between characters in BG1. I LOVE that feature more than anything else.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
11-12-2001, 06:06 PM | #5 |
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Join Date: November 12, 2001
Location: Netherlands
Age: 55
Posts: 522
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What i like most,is playing with a different party each time you begin a new game.Next time i'm going to start,i'm gonna use a party consisting of 6 sorcerers,that's right,6 sorcerers.I know someone who used such a party,and i like a challenge,and that it will definately be!!
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11-12-2001, 07:23 PM | #6 |
Manshoon
Join Date: July 12, 2001
Location: Utumno
Posts: 212
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What's the point of having 6 sorcerors? Won't that just get too boring?
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Even the good can be infected with evil. |
11-13-2001, 12:32 AM | #7 |
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Join Date: June 15, 2001
Location: Virginia, USA
Age: 44
Posts: 543
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I think 6 sorcerers could be sweet....just from a role-playing perspective. and on top of that, you have the sorcerer's main weakness pretty much eliminated (that being a limitation on spell variety)...
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wHiTe MoOn\'S HoT...tHe OtHeR SiDe\'S NoT |
11-13-2001, 02:30 AM | #8 |
Manshoon
Join Date: September 19, 2001
Location: dunedin new zealand
Posts: 188
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it would be cool if you had one sorceror have a contingency with removing all the bad guys protections, one to give all your guys protections one to cast things that stop you getting hurt (like stoneskin) who can run in and attack. and have all sorts of CHAOS
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Eagles may soar,<br />But weasles don\'t get sucked into jet engines... |
11-13-2001, 05:16 AM | #9 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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People solo with one Sorcerer, having six is like... serious overkill. [img]tongue.gif[/img] Imagine if all have Chain Contingencies filled with ADHWs. Each CC deals about 120 damage minimum, 6 CCs... is 720 damage in an area effect... ...
And that's just one example! |
11-13-2001, 01:33 PM | #10 |
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Join Date: November 12, 2001
Location: Netherlands
Age: 55
Posts: 522
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There is ofcourse the difficulty of finding traps,
or healing myself,but think of what a couple of lower resist spells can do to an opponent,followed by.....you name it ))
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