01-10-2001, 12:39 AM | #1 |
Elite Waterdeep Guard
Join Date: May 29, 2002
Location: Montreal, Quebec, Canada
Age: 50
Posts: 19
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This just crossed my mind after seeing the katana from planescape that grants additional mage spells.
I have a human kensai, which cant use armor anyway, and he just so happened to be level 12, BONUS because his special ability for hit and damage goes up every 3 levels, and his speed factor every 4. Making lv 12 a perfect time to DUAL CLASS him to a mage. I know its a little steep to pass lv 12 with a mage(1,125,000), which makes me think maybe I shoulda done this earlier (I don't know how easily it will be to get the next million+ exp, or how long it will take) But my kensai/mage (under the cap) can still get to lv 15 mage, which will give him 7th lv spells (also have bonus 7 lv spell trinket). Anyway I'll have a badass who can cast some pretty bad ass spells, and if someone gets through to me ....bring them on. BTW check out these NON CHEAT stats I got on like the 5th roll str 18/49 dex 18 con 18 int 18 wis 10 cha 14 why did I choose int over cha?...don't know actually, cha and wis are the first two I take down to 10 to get my other numbers up when making non priest classes(just because they are the bottom ones) and int was a rolled 18, in my excitement over the roll and only having to lower some wisdom to get the others up to 18 I overlooked adding some cha from my int........was kicking myself then and am happy now. I'm playing a multiplayer game with 3 of my creations and 3 npc's so this guy isnt my main character, My main guy from BGI is now a stalker, accompanied by his buddies a monk and kensai...now kensai/mage.I found magic to be MUCH more important so far thats why I was happy to switch. Sux having 3 confused/fear/chaos...whatever fighters and not enough magic users to counter the effects. I also miss having a few archer types, but I was in love with drizzt do'urden and my main guy "was" molded after him...and I could'nt choose between monk and kensai to try. HMM my monk could'nt Dual And one more Quick Question: If I pass Chapter 2 will all Chapter 2 side quests still be there or Do I need to complete them before moving to chapter 3. Thanks, and sorry so long! Eric Back to BGII for me....Hehe Just had to tell somebody!! |
01-10-2001, 12:51 AM | #2 |
Guest
Posts: n/a
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I dual classed my fighter at lvl 7 (straight away), and found this to be pretty good...
It sounds like you already have pretty good stats for a kensai/mage, what with 18 int, and also, damn good roll you got there... I dont really know much about the exp cap, but if you dual at lvl 12, you wont max out as a mage, but that is not too much of a draw back... you dont have to worry about the quests, they are always there, and can be completed at any stage... |
01-10-2001, 01:16 AM | #3 |
Manshoon
Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 47
Posts: 248
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Mine is a Kensai lv10.
18/97 str 18 dex 18 con 18 int 10 wis 3 cha (18 with ring ????)(20 roses sword) |
01-10-2001, 04:05 AM | #4 |
Guest
Posts: n/a
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My kensai:
18/00 18 18 18 8 3 Note the way you get 18/00's is you see if you rolled a high enough total, then take off charisma points and pump up strength to see if the 18 becomes 18/00, reroll if you don't. 25 tries with good totals gives you a good chance to get 18/00. And level 9 is the ideal time to dual class, I think. |
01-10-2001, 04:49 AM | #5 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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If you dual at level 9 you will reach level 17 as a mage which is what the cap allows you to.
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01-10-2001, 03:32 PM | #6 |
Harper
Join Date: July 17, 2004
Location: amsterdam
Age: 39
Posts: 4,772
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the nices thing is the non-armor resticment
does not include Robes so you can ware robe of vacna/robe of the apprenti/robe of the good archmagi |
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