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Currently started new SOA game (TOB loaded) with fighter that has 2 stars in flail, 2 in hammer and 2 in dual wield. Is it worth it to grand master in hammers or is two (3 or 4) the best way to go??? If the bonuses are not worth it I would just as soon get him proficient in other weapons. Thanks.
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In tob there is a fascinating new flail "Flail of the Ages +5" and not "Flail of the ages +3".It's a brand new great weapon.
------------------ http://www.planetbaldursgate.com/allclasses/MageL.jpg "Look. A rock. How fascinating" Edwin |
And i think there is a new hammer of thunderbolts,the upgraded one.
------------------ http://www.planetbaldursgate.com/allclasses/MageL.jpg "Look. A rock. How fascinating" Edwin |
I think you should try to get grandmastery in Two-handed swords. There are a lot of those in the game.
------------------ You cannot escape the inevitable. |
The Rune hammer you get from the Giants is nice too..
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If you're just looking for attacks per round, two stars will max you out. If you have the grandmastery patch (I'm loving mine!) available from the Balderdash site, grandmastery means an extra half attack per round (in which case I say OH YEAH!).
Otherwise from 2 to 3 grants plus one to hit, 3 to 4 is a speed factor increase, and 4 to 5 is plus one to damage. Big Whoop. |
You're a fighter, your whole advantage is grand mastery. You can only use two weapons at a time so why get proficient in lots. Grand mastery is still +1 damage per each of 4 or five attacks per round. Better than nothing.
------------------ visit www.zipworld.com.au/~wsgs |
Grandmastery all the way. You should max out two weapons style too. Your fighter should have some nasty penalities since you're using two weapons. I like the Runehammer +5, it's so easy to put together. Gives you have permanent negative plane protection. Yeah!!!
------------------ Everyone is entitled to their own opinion, I just don't have to listen. http://train.missouri.org/~prestons/.../flamedrag.gif |
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