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Old 07-22-2001, 01:27 AM   #1
hiredgun1
Elite Waterdeep Guard
 

Join Date: July 11, 2001
Location: Scottsdale,AZ
Posts: 16
Currently started new SOA game (TOB loaded) with fighter that has 2 stars in flail, 2 in hammer and 2 in dual wield. Is it worth it to grand master in hammers or is two (3 or 4) the best way to go??? If the bonuses are not worth it I would just as soon get him proficient in other weapons. Thanks.
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Old 07-22-2001, 03:26 AM   #2
Terchon
Elite Waterdeep Guard
 

Join Date: July 20, 2001
Location: Athens,Greece
Posts: 12
In tob there is a fascinating new flail "Flail of the Ages +5" and not "Flail of the ages +3".It's a brand new great weapon.

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"Look. A rock. How fascinating" Edwin
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Old 07-22-2001, 03:27 AM   #3
Terchon
Elite Waterdeep Guard
 

Join Date: July 20, 2001
Location: Athens,Greece
Posts: 12
And i think there is a new hammer of thunderbolts,the upgraded one.

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"Look. A rock. How fascinating" Edwin
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Old 07-22-2001, 02:24 PM   #4
Seid
Manshoon
 

Join Date: July 12, 2001
Location: Utumno
Posts: 212
I think you should try to get grandmastery in Two-handed swords. There are a lot of those in the game.

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Old 07-23-2001, 04:26 AM   #5
Gustave
The Magister
 

Join Date: June 9, 2001
Location: Texas
Posts: 127
The Rune hammer you get from the Giants is nice too..
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Old 07-23-2001, 06:13 AM   #6
Zateel
Zhentarim Guard
 

Join Date: March 11, 2001
Location: Long Beach, MS
Posts: 354
If you're just looking for attacks per round, two stars will max you out. If you have the grandmastery patch (I'm loving mine!) available from the Balderdash site, grandmastery means an extra half attack per round (in which case I say OH YEAH!).

Otherwise from 2 to 3 grants plus one to hit, 3 to 4 is a speed factor increase, and 4 to 5 is plus one to damage. Big Whoop.
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Old 07-23-2001, 09:07 AM   #7
Draggor
Zhentarim Guard
 

Join Date: March 9, 2001
Location: Cranebrook, NSW, Australia
Age: 47
Posts: 396
You're a fighter, your whole advantage is grand mastery. You can only use two weapons at a time so why get proficient in lots. Grand mastery is still +1 damage per each of 4 or five attacks per round. Better than nothing.

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Old 07-23-2001, 09:29 AM   #8
Redblueflare
Galvatron
 

Join Date: May 9, 2001
Location: The backwoods in Georgia *sigh*
Age: 41
Posts: 2,151
Grandmastery all the way. You should max out two weapons style too. Your fighter should have some nasty penalities since you're using two weapons. I like the Runehammer +5, it's so easy to put together. Gives you have permanent negative plane protection. Yeah!!!

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Everyone is entitled to their own opinion, I just don't have to listen.
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