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-   -   Should I include a Druid in my party? (http://www.ironworksforum.com/forum/showthread.php?t=25375)

Snowking 06-26-2003 04:30 AM

My party consists of 1 fighter,2 clerics and 3 mages(sorcerers and 1 wizard).Should I include a Druid to my party?The reason I ask this is because I quite like Druids,but they don't seem to be powerful.Afterall,this is a roleplaying game,so I think it is better to play according to my personal likings rather than boring powerful characters.What should I do,which character should I remove?Need your suggestions.

Thanks alot

Xen 06-26-2003 04:33 AM

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Well i know that Druids ruled in IWD. I am sure they are similar in IWD2. Try and decide.
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Kakero 06-26-2003 07:09 AM

druids can shapeshift and they can also summon. they have some healing spell and some magic spell as well. I think you'll know what to do already. ;)

Snowking 06-26-2003 07:29 AM

Well,first of all,shapeshifting is too weak.You are probably better off wearing your equipments.Second,clerics have offensive spells too(firestorm,flamestrike and meteor swarm for morninglord).Clerrics can summon too.I have a silverstar of selune and he can summon elementals and elemental legions.I think that healing and buffing is more important considering you have arcane casters in your party.

Magness 06-26-2003 08:29 AM

From what I've read, druids are considered to be be very capable offensive spellcasters. I've never tried one before, but may do so in my next party.

White Lancer 06-26-2003 10:48 AM

Druids have some very nice area of effect spells.
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  • spike stones</font>
  • spike growth</font>
  • entangle</font>
  • creaping doom</font>
  • insect plague</font>
All these are great spells, then there are all the elemental spells they get, they can also summon fodder. Druids are pretty powerful.

Snowking 06-27-2003 09:07 AM

So which character should i replace?I reall can't make up my mind.

Magness 06-27-2003 10:34 AM

I'd suggest dumping either one of the sorcs or the wizard. Face it, losing 1 out of 3 arcane spallcasters and replacing ti with a druid really isn't going to affect the overall firepower of this group. Furthermore, adding a druid will increase the melee firepower of the party, since a druid should be better then a mage in melee.

pritchke 06-27-2003 06:51 PM

As well I like then for the tough outside battles. Nothing better than frying you opponents with lightning bolds. They lose some of there spunk inside however.

Rainstorm is a nice low level area effect spell (again outside only)

[ 06-27-2003, 06:52 PM: Message edited by: pritchke ]

True_Moose 06-27-2003 07:08 PM

I would certainly take one. I love druids, and their spells are sweet (especially at higher levels.)

What I'd counsel you to do is start off as a ranger, then take druid all the way through. That way, you can use much better weapons and dual-wield, and one level less of druid doesn't hurt you much at all, especially if you take the party through Heart of Fury. :D

PS: Take out one of your clerics. Presumably they are geared towards different things (one for healing, one for buffs, etc.) Replace the buffer or the more combat oriented one. A druid simply cannot compete with a pure healer IMHO.

[ 06-27-2003, 11:54 PM: Message edited by: True_Moose ]


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