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Old 06-26-2003, 04:30 AM   #1
Snowking
Dungeon Master
 

Join Date: November 22, 2002
Location: UK
Age: 40
Posts: 61
My party consists of 1 fighter,2 clerics and 3 mages(sorcerers and 1 wizard).Should I include a Druid to my party?The reason I ask this is because I quite like Druids,but they don't seem to be powerful.Afterall,this is a roleplaying game,so I think it is better to play according to my personal likings rather than boring powerful characters.What should I do,which character should I remove?Need your suggestions.

Thanks alot
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Old 06-26-2003, 04:33 AM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554

Well i know that Druids ruled in IWD. I am sure they are similar in IWD2. Try and decide.
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Old 06-26-2003, 07:09 AM   #3
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
druids can shapeshift and they can also summon. they have some healing spell and some magic spell as well. I think you'll know what to do already.
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Old 06-26-2003, 07:29 AM   #4
Snowking
Dungeon Master
 

Join Date: November 22, 2002
Location: UK
Age: 40
Posts: 61
Well,first of all,shapeshifting is too weak.You are probably better off wearing your equipments.Second,clerics have offensive spells too(firestorm,flamestrike and meteor swarm for morninglord).Clerrics can summon too.I have a silverstar of selune and he can summon elementals and elemental legions.I think that healing and buffing is more important considering you have arcane casters in your party.
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Old 06-26-2003, 08:29 AM   #5
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
From what I've read, druids are considered to be be very capable offensive spellcasters. I've never tried one before, but may do so in my next party.
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Old 06-26-2003, 10:48 AM   #6
White Lancer
Drizzt Do'Urden
 

Join Date: August 30, 2002
Location: Australia
Age: 40
Posts: 628
Druids have some very nice area of effect spells.
  • spike stones
  • spike growth
  • entangle
  • creaping doom
  • insect plague
All these are great spells, then there are all the elemental spells they get, they can also summon fodder. Druids are pretty powerful.
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Old 06-27-2003, 09:07 AM   #7
Snowking
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Join Date: November 22, 2002
Location: UK
Age: 40
Posts: 61
So which character should i replace?I reall can't make up my mind.
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Old 06-27-2003, 10:34 AM   #8
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
I'd suggest dumping either one of the sorcs or the wizard. Face it, losing 1 out of 3 arcane spallcasters and replacing ti with a druid really isn't going to affect the overall firepower of this group. Furthermore, adding a druid will increase the melee firepower of the party, since a druid should be better then a mage in melee.
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Old 06-27-2003, 06:51 PM   #9
pritchke
Bastet - Egyptian Cat Goddess
 

Join Date: September 5, 2001
Location: Calgary, AB
Age: 50
Posts: 3,491
As well I like then for the tough outside battles. Nothing better than frying you opponents with lightning bolds. They lose some of there spunk inside however.

Rainstorm is a nice low level area effect spell (again outside only)

[ 06-27-2003, 06:52 PM: Message edited by: pritchke ]
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Old 06-27-2003, 07:08 PM   #10
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
I would certainly take one. I love druids, and their spells are sweet (especially at higher levels.)

What I'd counsel you to do is start off as a ranger, then take druid all the way through. That way, you can use much better weapons and dual-wield, and one level less of druid doesn't hurt you much at all, especially if you take the party through Heart of Fury.

PS: Take out one of your clerics. Presumably they are geared towards different things (one for healing, one for buffs, etc.) Replace the buffer or the more combat oriented one. A druid simply cannot compete with a pure healer IMHO.

[ 06-27-2003, 11:54 PM: Message edited by: True_Moose ]
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