Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-04-2001, 06:26 AM   #1
Mirac Honorguard
Red Wizard of Thay
 

Join Date: August 21, 2001
Location: Limburg, Netherlands, Europe
Age: 43
Posts: 894
I got my own self constructed party (multiplayer), so I got a bard and a thief in it. The thief AND the bard can set traps, and it's super!!!!! I did watcher's keep, and before I used the keys on the seal I setted traps. When your opponents emerge (it's a pattern ) SLAP, two or three of them are already dead Very nice!!!! Try it!! I recommend you!

------------------
I pledged my vows to Torm - Mirac Honorguard (Undead Hunter)
Mirac Honorguard is offline   Reply With Quote
Old 09-04-2001, 12:54 PM   #2
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
I'll second that.

------------------
Avatar is offline   Reply With Quote
Old 09-04-2001, 01:13 PM   #3
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
How can the set trap ability be raised?? It's base seems to be set at 10, and I know that the mercy killer ring raises it to 30, but this still causes the vast majority of snares I set to fail. Any ideas?
Jim is offline   Reply With Quote
Old 09-04-2001, 01:42 PM   #4
Cleric 2
Manshoon
 

Join Date: May 22, 2001
Location: the netherlands
Posts: 180
rais it when your thief levels up, most people forget that you can move down when you are deviding stats for the thief abbility

[This message has been edited by Cleric 2 (edited 09-04-2001).]
Cleric 2 is offline   Reply With Quote
Old 09-04-2001, 03:48 PM   #5
trex_2010
Dungeon Master
 

Join Date: August 16, 2001
Location: Chicago, IL
Age: 39
Posts: 84
Traps rule. However, I don't know if its just my game, but when the trap damage is the last hit on the baddy, you don't get xp. so don't go trap happy. then again, i might be wrong.

------------------
~ One by one, the penguins are stealing my sanity ~
trex_2010 is offline   Reply With Quote
Old 09-04-2001, 10:46 PM   #6
Aelia Jusa
Iron Throne Cult
 
Tetris Champion
Join Date: August 23, 2001
Location: Brisbane, Australia
Age: 44
Posts: 4,867
Time traps are ridiculously powerful. The enemy doesn't even have to step on it, and combined with assassination who's going to survive?
Aelia Jusa is offline   Reply With Quote
Old 09-05-2001, 05:32 AM   #7
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
traps no fun, dont use it!

damn, I sound like Blizzard right now, how come?
250 is offline   Reply With Quote
Old 09-05-2001, 12:42 PM   #8
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
Explosion Traps knock unconsious all baddies except for bosses and don't harm party members. They are like Dragon breath with no save!

------------------
Avatar is offline   Reply With Quote
Old 09-06-2001, 10:14 PM   #9
frudi_x
Drow Warrior
 

Join Date: June 29, 2001
Location: the pale blue dot...
Age: 45
Posts: 294
setting traps in areas where enemies are going to spawn is imho one of the cheesiest strategies out there. ranks right up there with the out-of-sight-cloudkill. reserved strictly for lamers...
frudi_x is offline   Reply With Quote
Old 09-07-2001, 02:57 AM   #10
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
but thats only if you already know where the monsters will be (ie. you reloaded the game).
An often used tactic that isn't lame is to set a trap, find the monster and give him/her the finger, and then run like hell back along the track that has the trap (did this A LOT w/ the beholders on the SOA unseeing eye quest). Also as mentioned, setting traps when you have some idea of where the badies will be (a seal), isn't lame - but unless you cheat/reload the chances are that the monster will not be hiting it unless you do some luring again.
ScottG is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How many kick-ups can you do? Xen General Conversation Archives (11/2000 - 01/2005) 27 09-23-2003 09:09 AM
Does set traps % affect HLA traps? Borg Baldurs Gate II: Shadows of Amn & Throne of Bhaal 18 05-22-2003 11:27 PM
can u disarm traps w\the spell find traps? Dragis Baldurs Gate & Tales of the Sword Coast 4 11-14-2002 07:31 AM
Help me kick CET scrottum splitter Wizards & Warriors Forum 6 03-01-2002 08:01 AM
removing traps (pick locks or detect traps) StarVid Baldurs Gate II Archives 5 10-03-2001 08:28 PM


All times are GMT -4. The time now is 11:24 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved