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Old 06-11-2003, 01:39 PM   #91
Grojlach
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Join Date: May 2, 2001
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Quote:
Originally posted by Grammar:
Raistlin: My distro.c03 file is far larger than 78MB (about 200MB or so)
Yup, the ftp's owner tried to upload distro.c03, but it got rejected, several times even. So false alarm, for now.
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Old 06-11-2003, 01:44 PM   #92
Raistlin Majere
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Quote:
Originally posted by Grojlach:
quote:
Originally posted by Grammar:
Raistlin: My distro.c03 file is far larger than 78MB (about 200MB or so)
Yup, the ftp's owner tried to upload distro.c03, but it got rejected, several times even. So false alarm, for now. [/QUOTE]S***! i was 85% done with that one! damn, there went 45min of good downloading time...

also, why am i not getting this irc thing? grammar probably gave perfectly good instructions, but i lost my way on part 2, since there was no irc.teambg.net server!

edit: ok, im slowing starting to get this. ill ask for more help if i need any

edit2: that didnt take long . how do i actually download? dir doesnt do anything, so thats the part im stumped on

[ 06-11-2003, 01:53 PM: Message edited by: Raistlin Majere ]
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Old 06-11-2003, 03:10 PM   #93
RoSs_bg2_rox
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how much of them have u downloaded now andreas?
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Old 06-11-2003, 05:15 PM   #94
Grammar
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Let me revise the IRC thing maybe... [img]tongue.gif[/img]
1) Open mIRC
2) File-->Options
3) Add
4) Give it a name, etc. etc.
5) Unless your firewall is interfering with it, port 6667 should work fine.
6) The IRC Server is: irc.teambg.net
7) Note: Your full name etc. does not need to be real, just put in a witty one liner if you like [img]smile.gif[/img]
8) Pick a nickname
9) Hit Connect to IRC Server
10) Now, it will go through a bunch of text coming up. Ignore this.
11) Something called "mIRC Channels Folder" will pop up
12) Type in "#BGT" (without the quotes)
13) Hit enter
14) Look towards the top of the screen. One of the buttons, which has DCC written at the top of it and a circle with a dot in it and a line facing to the right, is called DCC Options (mouse over to make sure you have the right one)
15) Click on it, then click on Folders
16) There is an option there, DCC Ignore. Disable this.
17) Back in the chat room after hitting ok, type "!BGT" or "!BGT3" (without the quotes, again)
18) Depending upon which one you did, either Bardez or Chris will ask to open a private message with you
19) Accept this
20) Type "dir" (always without the quotes...)
21) Type "get bgt distro.ace" (or whichever file you are after)
22) Select where you want to download the file to (you can set a default in the DCC Folders Options menu which you used earlier.
23) And wait...

Note: If your download gets interrupted, repeat the downloading steps (i.e. 17-21). Instead of hitting overwrite, however, just hit resume and your download will continue from where you got disconnected.
Note 2(!): I just started using mIRC yesterday to get the files, so I'm not exactly a master of it... I only really figured out how to use it to get the distro.c03 [img]smile.gif[/img]

Edit: "get" is the command which downloads, "dir" lists the contents of the directory (i.e. which files the person has available for download). Don't bother downloading the worldmap. [img]smile.gif[/img]

[ 06-11-2003, 05:17 PM: Message edited by: Grammar ]
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Old 06-12-2003, 10:19 AM   #95
RoSs_bg2_rox
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u finished yet andrewas? pm me if u want my address for sendin
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Old 06-12-2003, 10:32 AM   #96
Raistlin Majere
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ive got 2 questions:

1) is there no way to resume on mIRC?

2) do i need patch 1.1 and 1.2? i just noticed that 1.1 is much bigger than 1.2...


id also like to thank grammar for being patient with me. thanks man [img]graemlins/thumbsup.gif[/img]
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Old 06-12-2003, 11:02 AM   #97
andrewas
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1) That was my concern as well, but if you use the get command on a file you already have part of, it will open a dialogue and ask you whether to overwrite the existing file or resume the download.

2) Im not sure. Teambg.net is down for me at the moment. Normaly patch 1.2 would be all you need, but I dont know how Bardez is organising it. Download patch 1.2 and see if theres a readme in there. If so it should tell you what to do. Or ask someone in channel #bgt , one of them will probably know. If they arent all AFK that is.
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Old 06-12-2003, 11:47 AM   #98
McHaggis
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Keep your eye on TeamBG forums, Kangaxx (not THE Kangaxx [img]tongue.gif[/img] ) will post the address of the new FTP-server, which includes bgt_distro.c01 and patch 1.1. I know it but I'm not allowed to tell it before he can post it there. [img]smile.gif[/img] Ask about it on IRC, he might tell you.

So cheers.
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Old 06-12-2003, 12:15 PM   #99
Grammar
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Quote:
1) is there no way to resume on mIRC?
Just restart the download exactly the same, in the same spot, same file name. It will tell you that a file already exists and ask you if you wish Overwrite it, Resume (This is the one you want), Or Cancel.

Teambg sites seem rather erratic lately

[ 06-12-2003, 12:16 PM: Message edited by: Grammar ]
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Old 06-12-2003, 09:41 PM   #100
Nerull
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Since I am waiting for the stuff to copy over, just wanted to brainstorm on which classes/kits would be harder or easier to play in BG1:

Fighter:
  • Berserker: Would be stronger than a regular warrior. The lack of specialization in ranged weapons wouldn't hurt much, and rage would be a major boost in the big battles.
  • Kensai: Would be tough to play. Don't get much bonus to hit and damage yet, and no armor would hurt some, especially in early to mid game. Only throwing axes and daggers hurts some.
  • Wizard Slayer: Another tough one. Not much magic resistance yet, and not able to use some of the magic items that could really help in some situations.
Ranger:
  • Archer: Solid. No specialization in melee hurts some, but otherwise not too bad (no metal armor doesn't hurt too bad yet)
  • Stalker: Weak, since can't backstab too well yet. Better off playing a thief or fighter/thief
  • Beast Master: Would actually be worth playing at this point. Summoning animals would be strong at this point, but countered by no metal weapons. By the time you get to SoA, that would change, though.
Paladin:
  • Cavalier: Only thrown axes and daggers would hurt some, and bonuses against demons and dragons wouldn't help much, but their other abilities would help immensely. Solid.
  • Inquisitor: True sight and strong dispel magic right from first level? No annoying mirror image or invisibility on those tough magic using bounty hunters? Very nice.
  • Undead Hunter: Another solid choice. Level drain resistance won't come into play too much, but immunity to hold is a life-saver. +3 v.s. Undead is strong in some places, too.
Barbarian: Great choice! No plate mail hurts a little, but otherwise all of their abilites are great.

Clerics:
  • Specialty Priest of Talos: Both of their bonus spells help, and with no downside v.s. regular cleric, why would you play a no-kit evil cleric (single-class)?
  • Specialty Priest of Helm: Just as good if not better than the Specialty Priest of Talos. Both spells help immensely.
  • Specialty Priest of Lathander: Their spells are not as useful as the other two kits, but considering that they are just as good as a regular cleric otherwise, why not?
Druid:
  • Totemic Druid: Lose shapeshifting ability, but those awesome summons more than make up for it. Solid.
  • Shapeshifter (talking non-modded only): No armor hurts, but the werewolf form would help a lot, in the early going especially.
  • Avenger: Penalty to strength and constitution always hurt, but the extra forms would be especially useful in BG1.
Monk: Ouch. They are already weak at the beginning of BG2. But starting one at first level? Good challenge, and all that more satisfying when you get to ToB, knowing what you went through to get there.

Thief:
  • Assassin: The penalty to thieving abilities hurts bad, but the combat bonuses and poisoning helps offset that. Still, a tad bit weak for the loss in thieving skills.
  • Bounty Hunter: Extra trap setting right from the beginning and bonus traps help. A little loss in thieving skills is not too bad. Pretty solid choice.
  • Swashbuckler: No backstab hurts (especially since you can backstab many opponents you run into), but the extra ability in combat makes up for it. Another solid choice.
Bard:
  • Blade: The spins would just rock at earlier levels, and the losses they take would not hurt too much (except for lore reduction).
  • Jester: Considering how more likely you are to have opponents fail saves, they would be pretty darn good in BG1, casting the equivalent of a level 4 spell right from first level.
  • Skald: No pickpocketing is not too much of a problem, and their bonuses in combat and better song would make them rock.
Mages: Only really need to discuss the Wild Mage, as the others are the same. I would be terrified of playing one, as there is pretty much a 5% chance of getting blown to dust every time you cast a spell!

Sorcerer: Still very powerful, as they get more castings right from first level (always a weakness at lower levels for a mage), and the restrictions on spells known is not too terrible a price.

What do you think?
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