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Old 07-11-2003, 02:33 AM   #1
cerandil
Elite Waterdeep Guard
 

Join Date: June 7, 2003
Location: new jersey
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Is there a way to add quick weapon slots using Shadowkeeper? I'm finding it really irritating that my fighter/mage only gets 2 quick slots Just 1 more would be nice. Switching back & forth from my inventory is getting to be a pain.
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Old 07-11-2003, 02:57 AM   #2
Xen
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I think not. This is the price you pay if you aree multi-class. But still what is wring with changing weapons in the inventory? F/M is still very powerful!
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Old 07-11-2003, 01:34 PM   #3
Faceman
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Join Date: February 18, 2002
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quick slots depend on your character class
if you are partly or full mage you only get 2 slots
only thing to do against that is changing your class but I assume that this is not an option for you
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Old 07-11-2003, 06:49 PM   #4
SixOfSpades
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This is such an irritating problem that sonce nobody has made a MOD to fix it yet, I suspect that it must be hard-coded into the game. Yeah, having only 2 Quick Weapons is doable, but does anyone really need FOUR Quick Spells? Nobody ever uses Quick Spells anyway, that's what the Pause feature is for. I think ALL of the classes would throw their hands to the heavens and shout hallelujah if someone was to write a MOD that sacrificed the Quick Spells and that useless "Guard" button in favor of more Quick Weapons.

Of course, that still wouldn't help Cleric/Thieves, as they just have too many buttons as it is. But they could still benefit by having their Thieving button moved to the front menu and having their lesser-used skills, like Talk and Turn Undead, moved behind the Special Abilities button.
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Old 07-12-2003, 03:25 AM   #5
cerandil
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Xen:
It's not a matter of power, more of convenience. I'm currently working my way through the game with an all multi-class party. Since I tend to switch weapons quite frequently anyway, switching between inventories during combat ends up being quite a pain with 4 multi-classed characters. The strength of multi-classes is supposed to be versatility, so you'd think they would get more options with regards to what items they have easy access to.

Six:
Quick spell slots? Talk about no one ever using them, I've never even noticed them. Unless you're talking about quick item slots.
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Old 07-12-2003, 04:08 AM   #6
Dundee Slaytern
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Join Date: June 10, 2001
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Pfffft! I happen to use Quick Spell slots a lot. [img]tongue.gif[/img] Sureeee... you can pause the game, but I like to have some convenience and time-saving methods to access my opening spells instead of scrawling through a loooong list of castable spells.
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Old 07-12-2003, 05:54 AM   #7
Rikard_OHF
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You dont know the joy of a quick spell slot unless you;ve played a cleric mage till lvl 17 [img]tongue.gif[/img]

my burning questions is
Why do you need 4 quick qeapons slots for?

i normally dont even use 2 since I always have a bow and a sword/sword combo
which wont fit together in a quick weapon slot
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Old 07-12-2003, 05:55 AM   #8
Rikard_OHF
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I do agree with you on the uselessness of the guard button though
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Old 07-12-2003, 10:49 AM   #9
Vedran
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Join Date: July 28, 2002
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Quote:
Originally posted by SixOfSpades:
This is such an irritating problem that sonce nobody has made a MOD to fix it yet, I suspect that it must be hard-coded into the game.
That's not quite true: Icewind Dale ][ has fully customizable buttons. Icewind Gate conversion will do what it will do, we all know what that is. So we shall have needed number of slots.

Quote:
Nobody ever uses Quick Spells anyway, that's what the Pause feature is for.
That's not quite true neither. I do use those.

Quote:
Originally posted by Rikard_OHF:
Why do you need 4 quick qeapons slots for?
You don't have dart proficiency, do you ? Throwing axes, darts and knives demands much management.
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Old 07-12-2003, 01:13 PM   #10
Rikard_OHF
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i never bother using darts etc.

why use darts when you got bows, Xbows, slings and returning throwing axes
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