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#1 |
Elite Waterdeep Guard
![]() Join Date: June 7, 2003
Location: new jersey
Age: 54
Posts: 30
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Is there a way to add quick weapon slots using Shadowkeeper? I'm finding it really irritating that my fighter/mage only gets 2 quick slots
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#2 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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I think not. This is the price you pay if you aree multi-class. But still what is wring with changing weapons in the inventory? F/M is still very powerful!
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#3 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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quick slots depend on your character class
if you are partly or full mage you only get 2 slots only thing to do against that is changing your class but I assume that this is not an option for you
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#4 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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This is such an irritating problem that sonce nobody has made a MOD to fix it yet, I suspect that it must be hard-coded into the game. Yeah, having only 2 Quick Weapons is doable, but does anyone really need FOUR Quick Spells? Nobody ever uses Quick Spells anyway, that's what the Pause feature is for. I think ALL of the classes would throw their hands to the heavens and shout hallelujah if someone was to write a MOD that sacrificed the Quick Spells and that useless "Guard" button in favor of more Quick Weapons.
Of course, that still wouldn't help Cleric/Thieves, as they just have too many buttons as it is. But they could still benefit by having their Thieving button moved to the front menu and having their lesser-used skills, like Talk and Turn Undead, moved behind the Special Abilities button.
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#5 |
Elite Waterdeep Guard
![]() Join Date: June 7, 2003
Location: new jersey
Age: 54
Posts: 30
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Xen:
It's not a matter of power, more of convenience. I'm currently working my way through the game with an all multi-class party. Since I tend to switch weapons quite frequently anyway, switching between inventories during combat ends up being quite a pain with 4 multi-classed characters. The strength of multi-classes is supposed to be versatility, so you'd think they would get more options with regards to what items they have easy access to. Six: Quick spell slots? Talk about no one ever using them, I've never even noticed them. Unless you're talking about quick item slots. |
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#6 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Pfffft! I happen to use Quick Spell slots a lot. [img]tongue.gif[/img] Sureeee... you can pause the game, but I like to have some convenience and time-saving methods to access my opening spells instead of scrawling through a loooong list of castable spells.
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#7 |
Beholder
![]() Join Date: March 4, 2001
Location: Het Hertogdom Gelre!!!!!
Age: 40
Posts: 4,364
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You dont know the joy of a quick spell slot unless you;ve played a cleric mage till lvl 17 [img]tongue.gif[/img]
my burning questions is Why do you need 4 quick qeapons slots for? i normally dont even use 2 since I always have a bow and a sword/sword combo which wont fit together in a quick weapon slot
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#8 |
Beholder
![]() Join Date: March 4, 2001
Location: Het Hertogdom Gelre!!!!!
Age: 40
Posts: 4,364
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I do agree with you on the uselessness of the guard button though
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#9 | |||
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Quote:
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#10 |
Beholder
![]() Join Date: March 4, 2001
Location: Het Hertogdom Gelre!!!!!
Age: 40
Posts: 4,364
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i never bother using darts etc.
why use darts when you got bows, Xbows, slings and returning throwing axes
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