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#1 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
|
Hi! I just made a new item....but i can`t get it to work. I have these two programs:
IEEP Infinity Explorer So i wanted to make a Flail: Ran the IEEP and here we are: looked in Inf.Explorer to chechk the codes of the Flail... Typed them in IEEP put the item in the game...in inventory it is all OK,but when i put it iny my hand,there is no icon for it(like the fist is).... I am new in this...have the Tutorial,but still... Annatar? Vedran? Anyone? |
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#2 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 37
Posts: 1,402
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Xen, you need to set the paper doll on Flail, its on the first page of the Item creation screen from IEEP.
You can chose ''Flail'' there, this will enable the Flail picture on your paper doll avatar. Its between Item Type and Equipping Effects. This should do the trick ![]() [add] Does the flail show up on the Avatar Xen? if yes then its another problem. Go to the last page (with the sword and snale like figure) add an new header (or use the existing one) and set Use Kon on the BAM file the Inventory is (page 1, copy the code from inventory and copy it to Use Kon ![]() Sorry for the rather buggy explantion but I miss-read your post so. [ 04-20-2003, 03:14 PM: Message edited by: Annatar ]
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#3 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
|
I did it,but let me try to explain:
on the screen when weapon or fist are drawed,there is no Flail. In inventory I put it in my hand like you usually put weapon in it,but in that line there is no weapon... |
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#4 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
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First rule of item making:
Always edit an existing item that works! Instead of starting from scratch. You see what happens?
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#5 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
|
This is a part of IEEP main screen. Inventory is the icon that the item has in an inventory slot and when it is dragged with mouse. Ground is the appearance of the item when dropped on the ground. Desc. pic is the picture that is on the left side of the item's description. Destroyed is what the item turns to when it is destroyed. Magical items cannot be destroyed, so it is unneeded here. Apparently, you miss the Inventory icon. You can use an existing one, just search with Infinity Explorer; or you can make your own icon with BAMWorkshop, find it at TeamBG. [ 04-20-2003, 03:34 PM: Message edited by: Vedran ]
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#6 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
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thanx
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#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: January 6, 2003
Location: NJ, USA
Age: 25
Posts: 550
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Adding weapons to BG2? Where do you get prgrams to do that? The closest I came was a post on the internet that said if you type "cheats=1" in the Baldur.ini file, you can do things like you mentioned. Its bogus, though: it doesn't work.
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<b>\"In the darkest hour theres a light that shines on every human being...but one!\"</b> |
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#8 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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Quote:
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#9 | |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
|
Quote:
Debug Mode=1 enables the debug console, which can be used to spawn an item, spell, creature, to change area, add levels, etc. But it merely spawns an existing item, does not create a new one.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#10 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 37
Posts: 1,402
|
You need tools that TeamBG provides (IEEP, NI, InfExp)
Its fun if you get it going, at the beginning it can and will be frustrating [img]graemlins/hehe.gif[/img]
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