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#1 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 52
Posts: 5,373
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So I have made the jump into mods. I installed tactics, ascension, and ease of use for the multi-strongholds and item stacking. I understood the tactics mod is hard and I want the challenge, so I wonder if I should buff up my four starting characters + Minsc & Imowen with some items and exp via shadowkeeper and if so where should I stop to keep it challenging, but not impossible?
Fighting the improved Ilytch and gang is proving futile so far. Opinions & insights please? Here my party: Inquisitor Wild Mage Thief Cleric of Lathander Minsc Imowen--->Will probably be replaced with Arie |
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#2 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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I'm guessing that you're importing the game from the end back into the beginning? I haven't used Tactics mod in for awhile now but isn't Ilytch the dwarf in Irenicus' Dungeon?
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#3 | |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 52
Posts: 5,373
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#4 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Improved Ilyich is annoyingly strong. But instead of using SK to make them stronger, I suggest you either try a few more times and try to work out a tactic, or just skip that component. Remember, Improved Ilyich was meant as more of a joke by Weimer, as it is rediciously hard; and so far, I have met few people who have made it through.
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#5 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Chewbacca - The key to beating Ilyach and Crew is "Divide & Conquer". Use the library and adjoining corridors to separate individual members from the party.
You don't really need any buff items from SK (although I'm the last person to criticize anybody for using it). You will get really nice items from the party members you kill. It IS a challenging fight the first time through. My first attempt took me an entire weekend. My second attempt only took 3 hours. I expect my future attempts to get easier and easier. On my second attempt, I only had 4 party members. Here is a link describing exactly how I beat them Battle Strategies & Tactics The second post describes my battle with Ilyach. I would be happy to discuss further strategies through IM (I use MSN and AIM both). Good Luck and Happy Slaying! ![]()
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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#6 |
Dungeon Master
![]() Join Date: June 11, 2003
Location: germany
Age: 47
Posts: 91
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2 of ilyich's partymembers can see invisible persons but the rest cannot. i used some of the invisible potions the assassins dropped and blocked a doorway. then i splitted them up, leading one of them to the doorway ... my npc passed but the enemy was blocked. unable to detect invisibility i ranged them down and killed 3 of them like that. the others are more complicated, mirror immage and stoneskin are helpful.
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#7 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 52
Posts: 5,373
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Thanks for the link Cerek!!! I have manged to divide and conquer the group up to a point, I have killed Illytch, the jail golem, and the dwarf-monk. The problem I am running into is the summoned fallen deva. I'm gonna try your tactic for that critter or a variation of it. Thanks again! [img]smile.gif[/img]
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#8 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I can concur that I.Ilyich is a pain in the posterior, but I don't mind the Dwarves as much as I mind those F#^*&@ Shadow Thieves.
1) The only reason they attack your party in the first place is because they think you're Irenicus's goons, right? So why in Mask's name don't they attack Ilyich, or any of the REST of Irenicus's genuine goons??? 2) They DO cheat with their Wands. Sure, when they drop it it has only 1 charge left, but when they're alive, they can use it as often as they want. But this is the really good bit: Wands of Paralyzation are supposed to affect only one target (and that's how they actually work, when YOU use them), but in the hands of the Shadow Thieves, they have the same Area of Effect as a Fireball. And I've got the screenshots to prove it. My first run through Improved Ilyich: Took me about a day, and all supercharged Shadow Thieves and their Dogs were Crtl-Y'd on sight, for the reasons above. My second run was today; took me about 3 or 4 hours, I took on the Thieves myself, and we actually did all right--had about 8 Extra Healing Potions left when we hit the exit. Game Time: 22 hours. No resting. PC is a Cavalier. (This game is a restart of my previous game--due to bugs, I just recreated the main character & started over.) Other Tactics components..... Improved de'Arnise Keep: It can indeed be done directly out of Irenicus's Dungeon, but man oh MAN is it a pain in the ass. I must have Reloaded upwards of 50 times. Wait at least until you hit (Paladin) Level 10 or so. Improved Sahuagin City: It's doable at low levels (I hit Level 12 while I was there), but you ARE going to be *depending* on cheese to survive. And I mean the "you've got to draw them toward you 1 by 1, and pretend that they can't communicate with each other well enough to attack you as a group" kind of cheese. Sad but true: If your Tank has an AC of -9, they've still got a 75% chance of scoring each melee hit (with a hefty +15 damage tacked on to each hit, of course). Or would you prefer their Paralytic Bolts? Suggested Level: Maybe 13-14. Improved Bodhi: Okay, so she's a melee monster who absolutely *cannot* be faced without NPP, will ignore most of your spells, and each hit you score does more damage to you than it does to her.....but what really chaps my hide is that Weimer has seen fit to give her spells that there is *NO* defense against (apparently Bodhi has the power to bend the laws of magic as she sees fit, a feat normally reserved only for deities, and then only when they're on their own home planes), and he also can't even seem to make up his mind as to whether she's Undead or not (immune to direct sunlight and all that). Would anybody mind telling me what the hell makes Bodhi so goddamn special? Suggested Level: 30. Lich in the Docks: I only took a peek in there (Quicksave, send in Imoen under Stealth to see what was what), and.....let's just say that I learned a lot. I made no second attempt, so I don't know much, but I know for damn sure that I'm going to go kill a few Dragons first. I suggest you exploit the fact that you don't have to send your whole party in at once. Suggested Level: 19+, for a Wizard. Gnome Illusionist: If you pretend that the Familiars are actually Mages, it's not quite so cheesy. Just keep Reloading until he doesn't have Spellstrike->PW: Kill (targeted on the weakest party member) in his Enemy Sighted contingency. Suggested Level: After the de'Arnise Keep. Improved Guarded Compound, Smarter Dragons, Improved Encounters, Improved Mae'Var, etc.: Quite well balanced. If you keep your head and choose the right spells (and equipment), you'll be fine. Improved Copper Coronet: I'm sorry, but what was changed? The README says, "includes massive bugfixes by Rassadhin" on Mazzy's Gorf the Squisher quest, and I'll take Weimer's word for it. I haven't done the Twisted Rune or Kangaxx yet, though K's Guardians turned out to be a cinch.
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#9 | |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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#10 | |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
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