10-01-2005, 10:33 PM | #1 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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Well I have gotten as far as I ever have in this game (have played it alot in the past but with chronic restart syndrome). I am just about done with level 3 of Dragon's Eye now, have what I think is the strongest party I've ever made. Problem is the most challenging thing has been the pathfinding! My characters, especially the Bard (probably because he's in the 6th slot) keep making the most stupid path decisions, going through traps left and right (have had to raise the Bard twice already in Dragon's Eye). And I find myself doing alot of micromanagement just to keep them from taking crazy routes. I wish this was something someone had mod'ed - something like "sticky" pathfinding where the whole party always sticks together as close as possible as they walk from place to place. Otherwise tho I've had alot of fun and think I will probably go to the end this time. I guess it would be better if I had a small party but still, it just doesn't seem the algorithm should be this bad for 6 guys.
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There\'s one dwarf left in Moria that still draws breath! |
10-02-2005, 09:13 AM | #2 |
The Magister
Join Date: September 29, 2003
Location: Sweden
Age: 48
Posts: 146
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You can set waypoints by shiftclicking along the desired route. That helps a lot
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10-06-2005, 10:55 AM | #3 |
Drow Warrior
Join Date: October 23, 2004
Location: Perth, Western Australia, Australia
Age: 33
Posts: 297
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the strongest party you've made yet,whats in it?. hope you get to the end, i also have CRS so i never have.
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10-06-2005, 09:28 PM | #4 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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Hey - well they are the best I've made for this game, here is the lineup:
Gringle: Deep Gnome Monk - MA | sling/shield Role: basically he scouts and is the "bait" that I try to let monsters see first, and is quite hard to hit. Great for speed tactics too. Tulak: 1/2 Orc Fighter(4)/Barb(X) - bastard sword/shield | sling/shield Role: the "hammer" who comes in after the monk, amazing tank. Lots of great bastard swords in this game! Cragg: Dwarf Cleric(X) of Tempus - 2-H axe | sling/shield Role: buffs/heals the party and summons alot. Backup tank. Drala: Wild Elf Druid - scimitar/shield | long bow Role: nature's blaster, evocation specialist. Wow is that great with how high Wis can get in this game too [img]smile.gif[/img] I now think this is about the strongest class in the game. Also does some buffing/healing. Tribel: Hobbit Bard - dagger/lyre | crossbow Role: enchanter/backup healer, and also sings, sings sings - War Chant of the Sith is amazing. I usually don't like bards but he really comes in handy. Also is the party leader/talker. Pharen: Human Wizard - dagger | crossbow Role: skill machine, also specialized in evoaction and transmutation. Also is the "thief" of the group. They were on the last level of Dragon's Eye when last I left off, and I think I like them enough to not restart this time. All are level 15 except the Monk (who read a certain book..) - he is 13. I min-maxed pretty shamelessly so their stats are really good. I wanted a power-party I could get through the parts of the game I already knew quickly with the idea that I might go all the way for a change, and so far it's worked pretty well. They just have a ton of magic and more than enough muscle and can cut through quite a bit before I need to rest.
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10-06-2005, 09:31 PM | #5 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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BTW thanks for the tip Zaleukos - of course once I read it I was past the worst of Dragon's Eyes traps, but that's just Murphy's Law for you =)
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10-15-2005, 11:55 PM | #6 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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Well I have not restarted and have finished up Dragon's Eye (and damn the last level was a surprise in terms of how many times you have to re-play it, almost like a Star Trek episode with the temporal stasis thing). I left off having repaid the debt owed to Nickadeamus and think I was right at the beginning of the fields of slaughter. Work and a nasty sinus infection have limited my playing time, but I am hoping that next weekend I'll feel better and get some time for "slaughtering" and have a feeling I will make it through.
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There\'s one dwarf left in Moria that still draws breath! |
11-26-2005, 12:17 PM | #7 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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I think I am getting very very close [img]smile.gif[/img] Just managed to complete the Ilmater ritual this morning (was not expecting the fight with Xvim and he was kind of a PITA). Isair and Madae better start to worry. And I have avoided the tempation to restart, or start another TOEE game (now there is a way to let TOEE allow you to create 8 PCs which is making me want to give it another go). But I will finish this first, I will not give into CRS!
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11-26-2005, 04:24 PM | #8 |
Quintesson
Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Gimli, if you've never faced I&M before, I think that you'll find that they are every bit as tougha battle as any you've faced in IWD2. Without spoiling anything, you will get a chance to be fully buffed before facing them.
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11-26-2005, 04:39 PM | #9 | ||||
Red Dragon
Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
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I don['t want to pick your party apart with criticism as my intent. My intent is to help myself build a stronger party (so please don't be offended!).
Quote:
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Do you feel like you're missing anything with only one wiz/sorc? I see a lot of "power parties" and they have tons of these types. Also, do you miss a paladin? What about tactics like squatting... have you ever had to do anything like that? Sorry for rambling, I'm just very interested!~
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11-26-2005, 08:20 PM | #10 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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For the Monk, I used a certain book in the Black Raven Monastery, so that offset the ECL somewhat. I really don't think the ECL hurt him too much (I did have the patch for deep gnome starting exp installed). With his AC and blurs/mirror images he is very elusive. His stats are now (15 lvl):
ST 19 DX 20 CO 14 IN 3 WI 20 CH 1 I didn't take any Monk levels for the druid - thought a Wild Elf was a cool RP choice and also didn't want the EXP penalty. I don't think it's a bad idea at all though, and I even think some Monk abilities also carry over and apply while wild-shaped, so it sounds like a good combination from what I have read. The Bard's stats (16th lvl): ST 8 DX 14 CO 10 IN 16 WI 10 CH 22 My Wizard didn't take any Rogue levels. The Bard did help out with the searching. I felt like this group was still pretty magic-heavy, seeing as I had 3 pure casters (Druid, Cleric and Wizard), plus the Bard. And in this game the Druid really stood out to me as a great (and versatile) blaster. I felt like the Bard really helped the combats quite a bit too, especially after getting War Chant of the Sith. Alot of power parties I have seen are also intended to play through HoF, which I don't have an interest in playing, so my thinking is really geared for the normal game. I would have liked a Paladin, but the 1/2 Orc I had with bastard swords was really a beast - I was happy enough with these guys as a group to finally not restart, so I really didn't feel too many regrets with them. I did not level-squat or try any experience tactics like that in this game. In a couple of past games I have started with 4 or 5 party members and much later in the game added a level 1 character, and had it squat at level 1. I think if I play again tho I want to try a party of maybe just 3 or 4 members, all with steep ECLs, and see how that plays out. But I will not even dare to roll that future party up until I finish this time [img]smile.gif[/img]
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