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#1 |
Elite Waterdeep Guard
![]() Join Date: August 6, 2002
Location: Mountain View, CA
Age: 50
Posts: 7
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So I've been playing through the game and realized that having a henchman drops the XP you get for each kill... I wasn't happy about this but figured ok - you're getting help, its fair... Plus - I was playing a wizard and needed some hired muscle.
However what annoyed me was figuring out that having my familiar or a summoned montser around also caused my XP to drop (at level 9, having a familiar cost me ~30% XP penalty). Not good... Especially at low-level, a fighter can walk into a crowd of monsters and come out alive - wizards need some brute force to stick up for them. Now - I can understand henchman causing an XP penalty, but familiars, and especially summoned creatures, shouldn't. They're part of what makes a wizard a wizard. To me - its like saying a fighter should get more XP if he isn't wearing his armor. But it seems crippling to me that in a fight, I'll resist casting the summon spells or summoning a familiar because I want the XP. Oh well - enough of the rant... I've got to admit I don't know the 3rd Edition ruleset since I've only ever looked at the 2nd Ed books - anyone know if this is what the rules say or just "feature" unique to Neverwinter Nights? -Kliegs
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#2 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 45
Posts: 5,421
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the game averages the party lvls so if you get a henchmen, don't lvl them, you'll get more xp, and only use the lower lvl summons (I know it's a ripoff) as they raise the amount of xp, since they're lower level than you are
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#3 | |
Elite Waterdeep Guard
![]() Join Date: August 6, 2002
Location: Mountain View, CA
Age: 50
Posts: 7
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Quote:
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#4 |
Avatar
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Location: Austin, Texas
Age: 44
Posts: 525
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If you use a high level summon it will lower the XP you would normally get, but if you are high level and use a significantly lower level summons you will get an XP bonus (ie. more XP than usual). It all depends on the Average Level of your Party (party consists of yourself, and any henchmen, familiars, companions, & summons). Higher Average Party Level = less XP. Lower APL = more XP.
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#5 | |
Elite Waterdeep Guard
![]() Join Date: August 6, 2002
Location: Mountain View, CA
Age: 50
Posts: 7
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The whole XP and effort level seams weird. I'm being told Trolls are easy (maybe effortless) but unless I have a henchman or throw some serious spells at them I can barely win (that damn regeneration heals 'em as quick as I hurt 'em). I've gone and switched my style now to buff up my wizard each morning (mage armor, bull strength, endurance, cat's grace, stoneskin, ghostly visage) so he can survive in a fight... Good thing he's got a 25 int for all the spells (no cheat - started at 18, +1 level up, +2 Thyferian helm, 2x+2 int rings). But I'm beginning to wonder if I shouldn't have just made a fighter (or a monk?) if I'm playing that way.
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#6 | ||
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Quote:
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#7 | |
Elite Waterdeep Guard
![]() Join Date: August 6, 2002
Location: Mountain View, CA
Age: 50
Posts: 7
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It'd be nice to know the formula - I think I'll hack around tonight and see if I can get anything vaguely consistant... Would help if I had the actual 3rd Ed. books for monster stats and all... Oh well, it'd be too easy then.
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#8 |
Baaz Draconian
![]() Join Date: October 11, 2001
Location: Montreal,Quebec,Canada
Age: 54
Posts: 721
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Actually, on the topic of trolls... Do they actually regenerate in this game? Maybe I just kill them too fast, but I never see them healing. And I can kill them without fire or acid, which I found strange. When I played pnp, I was somewhat afraid of trolls, as they just kept coming back, but now they're no problem.
Just like dragons in this game don't have (or maybe just don't USE) their breath weapons.
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#9 | |
Elite Waterdeep Guard
![]() Join Date: August 6, 2002
Location: Mountain View, CA
Age: 50
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I've used fire and acid on them and that damage isn't treated any differently - they appear to take normal damage (what you'd expect from the die rolls) and can regenerate that damage as well... Maybe I should try swinging my torch at them next time!
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#10 |
Bastet - Egyptian Cat Goddess
![]() Join Date: March 1, 2001
Location: Sweden
Age: 51
Posts: 3,450
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Seems that they changed the XP from the DnD3:ed ruleset to suit the single play system. One thing that I donīt like are the small differencies that makes an outcome different from playing PnP and the game. But well, you get used to it. In PnP a characters ability to call for help, summnon creatures and familiars is already included in their "value" as a person. I donīt know if you get experience for killing a persons summoned creature or not.
If you do however well..oki.. Still a bit stuid, itīs like hey, I should get more XP for killing a person with only lvl 1 spells instead of lvl 9 spells. Itīs the inate abilities of a person and should IMHO be treated as such. If you are poor little wizard or a fightre, you still need help. My fighter level 4 died from traps, then I realised that the annoying Tomi was the only help, or to get a few levels of rouge.. So it works for all classes.. Some tip. If you see an easy fight comming, donīt use your henchmen and try to kill as many nasties as possible, get some fireball scrolls and hunt goblins.. Web and then fireball usually will boast your XP and your chance to get away alive. The game is a long way of balance all the time.
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