03-26-2006, 10:18 AM | #1 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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A few people have asked me occasionally for the build notes for some of my specialised character builds.
This one is for my human Weaponmaster with max BAB and dev crit. Skill selection is upto you, though Discipline is a must. This is based on dual-wielding Battleaxe's, you can choose more-or-less any weapon you like though. Start Stats: STR: 17 DEX: 14 CON: 11 WIS: 10 INT: 14 CHA: 8 1F: Improved Initiative, Two-Weapon Fighting, Dodge 2F: Weapon Focus: Battleaxe 3F: Mobility 4F: DEX + 1, Weapon Specialisation: Battleaxe 5F: 6F: Ambidexterity, Expertise 7F: 8F: STR + 1, Spring Attack, INTIMIDATE 4 9F: Whirlwind Attack 10F: Improved Two-Weapon Fighting 11F: 12F: STR +1, Power Attack, Improved Critical: Battleaxe 13WM: Weapon of Choice: Battleaxe 14WM: 15WM: Toughness 16WM: 17WM: 18WM: Blind Fight 19WM: 20F: STR + 1 21F: Epic Weapon Focus: Battleaxe, Epic Weapon Specialisation: Battleaxe 22M: 23F: 24F: STR + 1, Great Strength, Great Cleave 25F: 26F: Overwhelming Critical: Battleaxe 27F: Great Strength 28F: STR +1, Devastating Critical: Battleaxe 29F: 30M: Epic Prowess 31M: 32M: STR + 1 33M: Great Dexterity 34M: 35F: Armour Skin 36M: CON + 1, Great Strength 37M: 38M: 39F: Epic Skill Focus: Discipline 40F: STR + 1, Superior Initiative End Stats: STR: 28 DEX: 16 CON: 12 WIS: 10 INT: 14 CHA: 8 Build Notes: Ideal equipment for this character is a pair of heavily enchanted battleaxes (2 x Razor's Edge = ideal), Armour with a base AC of 0 (Shadow Silk), Finders Stone Amulet, and the Drow Shield of the Ages (for those really tricky battles). Just run in and mutilate everything.
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03-26-2006, 12:12 PM | #2 |
Drizzt Do'Urden
Join Date: June 25, 2004
Location: UK
Posts: 633
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Always good to see how people develop their builds.
The Fighter/Weaponmaster build does seem to work well in Undermountain and it is one I emjoy using myself. Just one or two thoughts/comments. There is armour in Undermountain which gives two weapon fighing and ambidexterity. Using it allows you the option of taking other worthwhile feats including even more Strength. Also I get really ticked off at being hit by Implosion (this always happens just when my potion of protection against spells expires). Taking levels of Champion of Torm offers similar benefits to Fighter and can build up a nice fortitude save (though, as Legolas says, rolling a 1 still means you die). |
03-26-2006, 01:52 PM | #3 | |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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Quote:
This is only an outline anyway, I'll post the AC 85 monk build when I find the right sheet.
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03-26-2006, 04:45 PM | #4 |
Manshoon
Join Date: December 2, 2003
Location: United Kingdom
Age: 55
Posts: 215
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Excellent, this sounds very similar to one that I'm working on, although I think that you may have taken the levels in a slightly different order. You seem to have great cleave without cleave. I believe that monks get cleave for free at an early level but not power attack, which is normally needed for cleave and great cleave. So I reckon that you got cleave as a monk for free and took power attack and great cleave as indicated. Besides monks get (4 + int bonus (+1 if human)) x 4 skill points at first level, better than fighters (2 + int bonus (+1 if human)) x 4. Not to be sniffed at in my opinion even if it means that you drop +1 to hit at level 20.
I've recently started planning my characters in outline, having been royally cheesed off (translation: irritated) by taking feats without thinking much on several occassions. I pay particular attention to the epic class feats that can be taken as bonuses and if there aren't that many for that class make sure that I don't take them as general feats. Pah! Not epic toughness x 3 again! I've also worked out characters based on items that would suit certain combinations. Of course that will all change in January as more items are discovered and old favourites removed, new "builds", yay! I'm not sure January which year, but I'm told that it's coming soon; lets hope for 2007. (Just messing with you Ziroc, I've been having a lot of fun with the recent parties and they certainly don't know everything and there are often a few changes that fool me too).
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03-26-2006, 06:16 PM | #5 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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Cleave is a L1 monk feat, hence Great Cleave being taken slightly afterwards.
Power attack was selected at L12. This isn't a perfect character obviously, just something for you chaps to consider and think about. If it helps, he got a Dev Crit on Duru the Drow Champion after only 5 minutes of Stalemate with the Drow Shield
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03-26-2006, 07:54 PM | #6 |
Symbol of Cyric
Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
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Okay, this is a character build I snagged off the net. Yes, this is the infamous "Ferromancer" build I was always raving about. Now, I tried to revise this by taking nine levels of assassin instead of the nine levels of wizard, but I didn't manage to quite get this to work. Any ideas on how to alter this build for this module?
=== === === Advantages -Epic Dodge. He avoids the first attack each turn -Level 5 Mage spells. He can cast mage spells, to buffs himself, and inflict injury on his opponents -Maxed out Use Magic Devices. He can cast any spell from a scroll and use equipment for other classes. -Improved Evasion. Vs. spells his saves are pretty good, so he should be able to avoid most spell damage. His will save is low so a will save boosting item is high on his list. -14D6 Sneak Attack. Coupled with darkness, invisibility spells and combat feats he should do major damage against opponents who are vulnerable to sneak attacks. -Improved Knockdown and Disarm. This should help with sneak attacks and combat survivability. -Good AC with just +5 items and attribute buffs. He can raise that further by switching out a shortsword for a tower shield. Disadvantages -Low Hitpoints. He only has 320 hitpoints, with his other abilities he should do alright, but over 400 would be preferable. -Low will save. -Mediocre AB. He can boost it quickly with true strike, and greater magic weapon in the long run. but it could be a problem in a high magic world. Taunt should help as well. -Low damage against the sneak attack immune. He does have UMD and his spells to fall back on here. Flame Weapon helps quite a bit too. -XP penalty at level 21. Ferromancer Race Human Alignment Any Base Attributes STR 14 DEX 16 CON 14 WIS 8 INT 14 CHA 10 Leveling Guide Level 1-4 Rogue Level 5 Fighter Levels 6-9 Rogue Level 10 Fighter Levels 11-14 Rogue Level 15 Fighter Levels 16-19 Rogue Level 20 Fighter Levels 21-29 Wizard Levels 30-37 Rogue Level 38 Wizard Level 39 Fighter Level 40 Rogue Final Level Distribution Fighter 5 Rogue 25 Wizard 10 Familiar Pixie Spell School Illusion Attribute Bonuses 4, 8, 12, 16, 20, 24, 28, 32, 36, 40 go to Dexterity Feats Level 1: Ambidexterity, Two-Weapon Fighting Level 3: Weapon Finesse Level 5: Weapon Focus (Shortsword) Level 6: Knockdown Level 9: Disarm Level 10: Improved Critical (Shortsword) Level 12: Improved Two-Weapon Fighting, Improved Evasion Level 15: Improved Knockdown Level 16: Defensive Roll Level 18: Blind Fight Level 19: Crippling Strike Level 20: Weapon Specialization (Shortsword) Level 21: Epic Weapon Focus (Shortsword) Level 24: Epic Prowess Level 25: Extend Spell Level 27: Great Dexterity I Level 30: Great Dexterity II Level 32: Epic Dodge Level 33: Great Dexterity III Level 36: Great Dexterity IV Level 37: Improved Sneak Attack I Level 38: Silent Spell Level 39: Epic Weapon Specialization (Shortsword) Final Attributes STR 14 DEX 30 CON 14 WIS 8 INT 14 CHA 10 Final Saves (vs. spells) Fortitude 21 (29) Reflexes 31 (39) Will 15 (23) Skill Points 383 Concentration 42 (44) (C) Discipline 42 (44) (D) Hide 43 (53) (H) Intimidate 5 (5) (I) Move Silently 43 (53) (M) Parry 43 (53) (P) Spellcraft 40 (42) (S) Taunt 21 (21) (Ta) Tumble 40 (50) (Tu) Use Magic Devices 43 (43) (U) Skill Point Distribution Level 1: H 4, I 4, M 4, P 4, Ta 2, Tu 4, U 4, Save 16 Level 2: H 1, I 1, M 1, P 1, Tu 1, U 1, Save 21 Level 3: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 25 Level 4: H 1, M 1, P 1, Tu 1, U 1, Save 31 Level 5: C 8, D 8, P 1, Ta 1, Save 17 Level 6: H 2, M 2, P 1, Tu 2, U 2, Save 19 Level 7: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 23 Level 8: H 1, M 1, P 1, Tu 1, U 1, Save 29 Level 9: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 33 Level 10: C 5, D 5, P 1, Save 27 Level 11: H 2, M 2, P 1, Ta 1, Tu 2, U 2, Save 27 Level 12: H 1, M 1, P 1, Tu 1, U 1, Save 33 Level 13: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 37 Level 14: H 1, M 1, P 1, Tu 1, U 1, Save 43 Level 15: C 5, D 5, P 1, Ta 1, Save 35 Level 16: H 2, M 2, P 1, Tu 2, U 2, Save 37 Level 17: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 41 Level 18: H 1, M 1, P 1, Tu 1, U 1, Save 47 Level 19: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 51 Level 20: C 5, D 5, P 1, Save 45 Level 21: C 1, S 24, Ta 1, Save 23 Level 22: C 1, S 1, Save 26 Level 23: C 1, S 1, Ta 1, Save 27 Level 24: C 1, S 1, Save 30 Level 25: C 1, S 1, Ta 1, Save 31 Level 26: C 1, S 1, Save 34 Level 27: C 1, S 1, Ta 1, Save 35 Level 28: C 1, S 1, Save 38 Level 29: C 1, S 1, Ta 1, Save 39 Level 30: H 9, M 9, P 10, Tu 11, U 11 Level 31: H 3, M 3, P 1, Ta 1, Tu 1, U 1 Level 32: H 1, M 1, P 1, Tu 1, U 1, Save 6 Level 33: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 10 Level 34: H 1, M 1, P 1, Tu 1, U 1, Save 16 Level 35: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 20 Level 36: H 1, M 1, P 1, Tu 1, U 1, Save 26 Level 37: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 30 Level 38: C 9, S 8, Save 18 Level 39: C 1, D 19, P 1, Ta 1 Level 40: H 3, M 3, P 2, U 3 AB and Damage (no buffs, 2 regular shortswords) 38/33/28/23 8+1D6 (17-20 X2) (+14D6 sneak attack) 38/33 7+1D6 (17-20 X2) (+14D6 sneak attack) (+12 to DEX, +12 to STR, True Strike, 2 +5 keen shortswords) 64/59/54/49 19+1D6 (15-20 X2) (+14D6 sneak attack) 64/59 15+1D6 (15-20 X2) (+14D6 sneak attack) AC 28 (no items, no buffs) 58 (+5 robe, +12 to DEX, haste, +5 boots of the sun soul, +5 ring of protection, +5 amulet of natural armor) Hitpoints 320 (Maximum Every Level) Notes This character was designed for situations where devastating critical is banned. With just +5 equipment he did manage to kill a prismatic dragon, but he had to burn through several scrolls of true strike. _________________ Two wrongs don't make a right but three lefts do. Edited By griphook on 05/31/05 10:18:29 (that last part posted to show this is NOT my original work.)
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
03-27-2006, 10:20 PM | #7 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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This one is for my Elf Greataxe Smiter build.
Fighter/Weapon Master/Ranger This is based on wielding a Greataxe and all out womping ability. As a result, the AC on this build is rather mediocre. Additonally, I chose an elf because I get fed up of seeing lots of humans running around (and even with the XP penalty, I still get from 1-40 in a few hours play). Start Stats: STR: 18 DEX: 13 CON: 10 WIS: 10 INT: 13 CHA: 8 1F: Dodge, Mobility 2F: Weapon Focus: Greataxe 3F: Expertise 4F: INT + 1, Weapon Specialisation: Greataxe 5F: 6F: Spring Attack, Whirlwind Attack 7F: 8F: STR + 1, Improved Critical: Greataxe, INTIMIDATE 4 9WM: Toughness, Weapon of Choice: Greataxe 10WM: 11WM: 12WM: STR +1, Power Attack 13WM: 14WM: 15WM: Cleave 16WM: 17WM: 18WM: Great Cleave 19F: 20F: STR + 1, Blind Fight 21R: Great Strength, Epic Weapon Focus: Battleaxe 22WM: 23F: 24F: STR + 1, Great Strength, Epic Weapon Specialisation: Greataxe 25WM: 26F: 27F: Great Strength, Overwhelming Critical: Greataxe 28F: STR +1 29F: Devastating Critical: Greataxe 30F: Great Strength 31WM: Epic Prowess 32WM: STR + 1 33WM: Great Strength 34WM: Armour Skin 35F: Epic Toughness 36WM: STR + 1, Great Strength 37WM: 38WM: Epic Toughness 39F: Great Strength 40F: STR + 1, Epic Toughness End Stats: STR: 34 DEX: 13 CON: 10 WIS: 10 INT: 14 CHA: 8 Build Notes: Ideal equipment for this character is the Masterwork Greataxe of Fire at the end of the DPG and a set of heavy armour. Bumblis Armour is pretty decent for this build. You will take hits with this character, the objective it to run into the middle of everyone and use the combination of Dev Crit and Great Cleave to annhialate everything in sight. EDIT: Just managed to get upto maximum level with this character, BAB with the belt/axe etc is +66. [ 03-27-2006, 11:17 PM: Message edited by: Dace De'Briago ]
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03-27-2006, 11:33 PM | #8 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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Mozenwrathe: I'd lose the wizard lvls all together, and take Bard instead. Increase the UMD feat, and max out perform. I'm not so sure about the 5 lvls of fighter either, you'd be better served to take at least 10, maybe even go fighter 15/rogue 15/bard 10. You won't have the memorized spells, but you will be able to use just about anything in game, and you'll have instabuffs with the bard song. I'd take curse song too, and if you can find a perform boosting item, all the better. With a build like this, I'd take weapon finesse, and probably, in Undermountain, go with daggers. My personal favorite dagger is the Drow Dark Dagger, the one w/out the darkness on it, which is relatively easy to get to, even at start up lvls. Of course, as you know, there are a couple more really good ones floating around as well. Some of the Bard spells I always take; grease, cloud of bewilderment, protection from alignment, ghostly visage, darkness, etc. Mostly passive offensive spells, and stand right in the middle of the cloud. Know your enemy is the basic rule too. If they are immune to mind affecting...yada yada. Bards have a slightly better combat table than wizards, and increasing the fighter lvls will also help. In a low magic world, that build might flourish as posted, but I think it would be inherently weak in a high magic world. Shadow Silk, or the Pharun's set that has no dex bonus for armor, because it will not affect your arcane spell casting. Just my opinion.
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04-02-2006, 08:34 AM | #9 | |
Symbol of Cyric
Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
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okay, this is another build I scavenged off of the internet. I was wondering how one would make adjustments to it. Not to mention I would like to know if anyone has made any dual-wield builds that have been infinitely successful inside of the Undermountain. I need to figure out the best way to make a dexterity-based dual-wield character using fighter(base?) and blackguard/weaponmaster levels. As well, I need to do a strength-based dual wield for warhammers and bastard swords (two different characters).
Thanks for all your help, and thanks for the suggestion to my previous dilemna, robertthebard. -====- -====- Quote:
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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04-02-2006, 09:57 AM | #10 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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I think, in the non dev crit version, I'd take the great const feat, instead of great str. Put the every fourth lvl stats into str though.
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