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#1 |
Elite Waterdeep Guard
![]() Join Date: March 9, 2005
Location: Fort Hood Texas
Age: 61
Posts: 14
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Any chance on getting all the 100's of loot bags to disappear that no one has the room to pick up all the items that drop on the kills? I think it will help with the terrible lag ?
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#2 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Hmmmm all the loot should disapear after reset which happens when the server is empty.
I suppose Z could run a Cleanup monster (thinking a Goblin in a butlers outfit) or something like that that would zip round each level every 2 hours and clean up and loot that hasn't been picked up.
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#3 |
Elite Waterdeep Guard
![]() Join Date: September 6, 2006
Location: Lakeland
Age: 56
Posts: 9
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My first thought was a bag decay. However I like the goblin idea better. [img]smile.gif[/img]
Professor Chronotis |
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#4 |
Silver Dragon
![]() ![]() ![]() Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 57
Posts: 1,619
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As long as it remains unkillable, stop anyone accidentally (or deliberately) killing the house-help.
And if it can come round and clear up after my kids too that would be a bonus... [img]smile.gif[/img]
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#5 |
Avatar
![]() ![]() ![]() ![]() Join Date: May 14, 2005
Location: Edmonton
Age: 76
Posts: 578
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I don't know...I could envision a character bending over to pick up that coveted magic item that they've fought through 15 seperate hordes in the last 2 hours to get when the goblin comes whipping through and scoops it up! [img]smile.gif[/img]
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#6 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Well it would only clear a level after say an hour of inactivity. otherwise it would skip that level.
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#7 |
Elite Waterdeep Guard
![]() Join Date: March 9, 2005
Location: Fort Hood Texas
Age: 61
Posts: 14
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yes somekind of script is need sometimes its awhile before all log out to have a cleanup. so if a map is player vacant for for "X" amount of time all old droped loot despawns [img]smile.gif[/img]
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#8 |
Harper
![]() Join Date: March 21, 2001
Location: Lancs, England
Age: 40
Posts: 4,729
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Does loot on the flaw really create "that" much lag?
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#9 |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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yep because it takes every bits and pieces for you to load it and recognize it in your own computer.
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#10 |
Harper
![]() Join Date: March 21, 2001
Location: Lancs, England
Age: 40
Posts: 4,729
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Well I'd say upgrade the internet connection then, as on GW I can have an awful lot going on and I dont lag. And all the bits of loot make no difference.
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