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#1 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Lot's of bug fixes in this release. I updated the experience point tables and class restrictions to AD&D 2E rules. I still need to add the data for character levels above 12th level.
Some bugs didn't get fixed yet: 1. Editor won't load someone's design {need more data to work on this} 2. Combat can halt all movement and then do nothing else 3. Editor loses some chain events after a save and load operation 4. Heal Party event loses one of it's settings I haven't been able to reproduce 1, 2, and 3 yet. I haven't had time to check on 4. I'm hoping to receive some design files in order to check out 1 in the debugger. Richard >>>> UAF Version 0.8.2.0 <<<< **** New Features **** Editor: - NPC experience points are editable - removed menu option for deleting design files and made it a suboption when clearing a design. Engine: - the journal display has two new menu options, Last and First, to jump to the last and first pages. The most recent entries {last page} will be displayed first when initially viewing the journal. - allow 0-9 number keys to adjust volume - character creation can be aborted - player is asked before saving created character - Gender,Class,Alignment selection screens show previous selections for current character. - joining items merges all similar items into single inventory slot - magical items can be joined - For Shop, Temple, and GiveTreaure events the party will be asked if they want to leave the pooled money behind {lose it} or share it again before leaving - Keyboard shortcuts for menu options now appear in highlighted text too Both: - updated exp point tables and class restrictions to follow AD&D 2e rules. - Added NPCInParty event trigger. Yes, I know the LogicBlock can handle this but after getting numerous requests for this trigger I decided to stop explaining the LogicBlock and just add it. - updated classes.txt to provide full multi-class names, such as Cleric/Fighter instead of 'C_F'. **** Bug Fixes **** Editor: - spelling correction in transfer event dialog - changing to a different overland background image using the level properties dialog did not take effect, the level continued to use the original image. - clearing an overland level did not load the default overland map, causing display errors to be reported, and leading to a hard crash when the editor was next started. - the settings for the previous editing session were loaded and used, but not checked for validity, and bogus values could cause a hard crash - In GiveTreasure event, trying to give more than one of an item type that bundles did not work {such as giving 2 bundles of 20 arrows}. Engine: - when testing a design and displaying area view with auto-mapping enabled, only show event locations for visited squares. - party start location was not initially registered as a visited location for the auto-mapping area view - the Deposit menu option is now disabled in shops - Modifying an existing character messed up it's stats {this is the Modify menu option}. - widened char stat number display, it was chopping some numbers - For Vault menu, both Deposit and Prev used same keyboard shortcut - after setting volume to 0, it could not be raised again - Max party size could be exceeded if all available characters selected at once. The party couldn't adventure that way, but the party size was still temporarily overloaded. - journal text had some trouble with unterminated color tags, event text colors still had some problems with color tags being in effect across multiple boxes of text - disable Drop menu if item is readied - disable Drop menu if item is a special item or key - stopped using transparency for highlighted text, it will now always be a black font on a white background {+keyboard shortcut color} - Special items and keys will no longer display a quantity value in the inventory list. If you want to continue displaying the quantity, then modify the global attribute for the value 'SpecialItemKeyQtyVersion' to be 0.810. Both: - Paladins and Rangers didn't get a strength bonus for strength of 18.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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