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Old 07-08-2004, 05:38 AM   #1
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
Hello folks,

I'd like to say hallo to all of you. This is my first posting here. I have read some postings, though.


I'll get wizardry 8 in the next days (bought by auction at ebay). And I'm desperatly waiting for it to get it delivered.

My intention is to get through the game with a all magic party. I don't like the melee combat and hack and slay stuff.

I have read that the ability to perform magic will decrease during the game.
This would mean that I absolutely need a fighter.

1. question:
Is this avoidable? Can there something done against this loss of magic effectiveness?

I would like it, as seen e.g. in KotoR, to root the enemies out only by using magic, to rotate them or whirl them through the air or so. This was a great joy!


I have read here, that every enemy has some weakness or a gap in its defence.

2. question:
How can I see what the weakness in the enemys defence is?
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Old 07-08-2004, 05:48 AM   #2
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
Mythology skill will tell you a lot when you right click on the enemy. Spells like Insanity, Turncoat and instant death should be of some use to you.
I've just played 2 parties with 3 non magic users and a priest and I find that magic is pretty much useless when you have Gadgeteers and Bards. I've lvl 25 now and my priest does more fighting than casting.
Also remember that it's ok for your magic users to hit as well. Web and paralyze type spells will do the job too!
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Old 07-08-2004, 06:09 AM   #3
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
Welcome Micha369,

it seems, you've found your way to IW too .

Viel Spaß

[img]graemlins/monster5.gif[/img]
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Old 07-08-2004, 06:35 AM   #4
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
Hi Loudhy,

have you really tracked me down? Wow!

However, I thought it would be no harm to ask the same questions here to get some further opinion.
Besides, I'm still impatiently waiting for my package!!
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Old 07-08-2004, 06:36 AM   #5
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
1. question:
Is this avoidable? Can there something done against this loss of magic effectiveness?
You need a high powercast skill. You gain access to this skill when your intelligence reaches 100.

It is possible to play the whole game only with magic, without melee (but there are 3 difficlut fights in this mode).

It's a metter of playing style. When someone has 3 fighter types (fighters, rougues, most hybrids, some bards), they walk around a lot in combat, to be in melee range. In this case, the damage done by spells is usually lower than the melee damage.
But if you have a range oriented party, just hold back and cast spells. You'll do less damage per opponents, but often damage a dozen enemies at once, for a higher total damage.
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Old 07-08-2004, 07:10 AM   #6
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
Quote:
Originally posted by Micha369:
Hi Loudhy,

have you really tracked me down? Wow!

However, I thought it would be no harm to ask the same questions here to get some further opinion.
Besides, I'm still impatiently waiting for my package!!
There was no need to track you down . After I told you, that IW is a good forum for Wiz8 players, I already thought that you would try it.

BTW , what package do you mean ? The information about the way to kill the Trynnie Shaman Illusion to receive the key [img]graemlins/1ponder.gif[/img] ?
You have not told me that you want it. Or have I missed something else ?

[img]graemlins/monster5.gif[/img]
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Old 07-08-2004, 08:17 AM   #7
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
Micha369, Welcome and enjoy. An all magic party can be very fun but a little hard in the begining 3 levels just becuase you haven't developed enough magic points to do a lot of casting. You will want at least two people who can cast gardian angel and body of stone for protection. as the game goes on you can summon elementals to do any fighting for you and just support them. However, spellcasters can become effective fighters with the right weapons later in the game. The game is very easy with all spellcasters in the middle parts. Alchemists become very effective later in the game and will provide needed funds for all the spell books you will want to buy.
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Old 07-08-2004, 09:24 AM   #8
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
Hi Micha369,
At the begining do be afraid to keep resting when needed to rechard up those spell points, the place you start is fairly safe.
Later on you won't need to rest as much, a bard can help as they speed up the recharging process and can help keep monsters away from your casters.
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Old 07-08-2004, 09:40 AM   #9
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
Hello folks,

Now, that I have studied the resistance data of the monsters in W8, I'm a little surprised about the amount of species equipped with very high magic resistances!

e.g.

on page:
http://www.flamestryke.com/wizardry8...trykes_w8.html

under Monster Index/humans & others you can find

Nebdar with
Fire 130%
Water 110%
Air 160%
Mental 130%
Divine 130%


Puhhhh! What a guy! But please tell me, why more then 100%. Wouldn't 100% not enough? Doesn't 100% mean total immune?

Thanks!

Micha
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Old 07-08-2004, 10:49 AM   #10
booklord
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Join Date: June 10, 2004
Location: Michigan
Age: 53
Posts: 53
No, the powercast skill reduces the target's resistance to your caster's spells. The only pure spell caster that I think could get away with not getting powercast as soon as possible would be the priest.
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